private void ButtonClick(UIComponent uiComponent, UIMouseEventParameter eventParam) {
			if (!_uiShown) {
				Show();
			} else {
				Close();
			}
		}
 public void CheckBoxChanged(UIComponent c, UIMouseEventParameter p)
 {
     UICheckBox cb = c as UICheckBox;
     bAutosaveEnabled = cb.isChecked;
     timer = autoSaveInterval * 60;
     updateLabel(bAutosaveEnabled, autoSaveInterval);
 }
 private void ButtonWhatsNew_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     if(whatsNewPanel != null)
     {
         whatsNewPanel.Show();
         whatsNewPanel.BringToFront();
     }
 }
        protected void OnClick(UIComponent comp, UIMouseEventParameter p)
        {
            p.Use();
            UIButton uIButton = comp as UIButton;
            if (uIButton != null && uIButton.parent == this.m_strip)
            {

            }
        }
		private void clickSwitchTraffic(UIComponent component, UIMouseEventParameter eventParam) {
			if (TrafficLightTool.getToolMode() != ToolMode.SwitchTrafficLight) {
				_buttonSwitchTraffic.focusedBgSprite = "ButtonMenuFocused";
				TrafficLightTool.SetToolMode(ToolMode.SwitchTrafficLight);
			} else {
				_buttonSwitchTraffic.focusedBgSprite = "ButtonMenu";
				TrafficLightTool.SetToolMode(ToolMode.None);
			}
		}
Exemple #6
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        private void BottomLabel_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (RoadNamerManager.Instance().HaveMod())
            {

                bool blah = RoadNamerManager.Instance().populateObjects();
                DebugOutputPanel.AddMessage(ColossalFramework.Plugins.PluginManager.MessageType.Message, string.Format("stuff. {0}",blah ));

            }

            //Steam.ActivateGameOverlayToWebPage("https://www.reddit.com/r/Cimtographer");
        }
Exemple #7
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        private void ButtonGenerate_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            try
            {
                OSMExportNew osmExporter = new OSMExportNew();
                osmExporter.Export();

                buttonGenerate.text = "Generate OSM map";
            }
            catch
            {
                buttonGenerate.text = "Export failed!";
            }
        }
 private void uiButton_eventClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     if (!this.buildingWindow.isVisible)
     {
         this.buildingWindow.isVisible = true;
         this.buildingWindow.BringToFront();
         this.buildingWindow.Show();
     }
     else
     {
         this.buildingWindow.isVisible = false;
         this.buildingWindow.Hide();
     }
 }
 public new void OnClick(UIComponent comp, UIMouseEventParameter p)
 {
     UIButton uiButton = p.source as UIButton;
     int byIndex = this.GetByIndex((UIComponent)uiButton);
     if (byIndex == -1)
         return;
     this.SelectByIndex(byIndex);
     Texture2D texture2D = uiButton.objectUserData as Texture2D;
     var brushesContainer =
     (UIScrollablePanel)typeof(BrushOptionPanel).GetField("m_BrushesContainer", BindingFlags.NonPublic | BindingFlags.Instance)
     .GetValue(this);
     if (!((UnityEngine.Object)uiButton.parent == (UnityEngine.Object)brushesContainer) || !((UnityEngine.Object)texture2D != (UnityEngine.Object)null))
         return;
     TerrainTool tool1 = ToolsModifierControl.GetTool<TerrainTool>();
     if ((UnityEngine.Object)tool1 != (UnityEngine.Object)null)
         tool1.m_brush = texture2D;
     TreeTool tool2 = ToolsModifierControl.GetTool<TreeTool>();
     if ((UnityEngine.Object)tool2 != (UnityEngine.Object)null)
         tool2.m_brush = texture2D;
     ResourceTool tool3 = ToolsModifierControl.GetTool<ResourceTool>();
     if ((UnityEngine.Object)tool3 != (UnityEngine.Object)null)
         tool3.m_brush = texture2D;
     PropTool tool4 = ToolsModifierControl.GetTool<PropTool>();
     if ((UnityEngine.Object)tool4 == (UnityEngine.Object)null)
     {
         tool4.m_brush = texture2D;
     }
     //begin mod
     try
     {
         Plugins.SetBrush(texture2D);
     }
     catch (Exception e)
     {
         UnityEngine.Debug.LogException(e);
     }
     //end mod
 }
 private void OnUploadPressed(UIComponent component, UIMouseEventParameter eventParam)
 {
     component.Disable();
     publisher.SaveGame();
 }
 private void DoDoubleClick(UIComponent component, UIMouseEventParameter eventParam)
 {
 }
Exemple #12
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 private void OnLoadWeatherFromTheme(UIComponent component, UIMouseEventParameter eventParam)
 {
     Controller.OnLoadFromTheme(ThemeCategory.Atmosphere, ThemeCategory.Atmosphere);
 }
Exemple #13
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 private void OnButtonClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     EventButtonClicked?.Invoke();
 }
Exemple #14
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 void toggleVisibility(UIComponent component, UIMouseEventParameter eventParam)
 {
     Log.debug("Click");
     Config.instance.ToggleVisibility(type);
     parent.Invalidate();
 }
        private void clickClearTraffic(UIComponent component, UIMouseEventParameter eventParam)
        {
            var vehicleList = TrafficPriority.VehicleList.Keys.ToList();

            lock (Singleton<VehicleManager>.instance)
            {
                foreach (var vehicle in
                    from vehicle in vehicleList
                    let vehicleData = Singleton<VehicleManager>.instance.m_vehicles.m_buffer[vehicle]
                    where vehicleData.Info.m_vehicleType == VehicleInfo.VehicleType.Car
                    select vehicle)
                {
                    Singleton<VehicleManager>.instance.ReleaseVehicle(vehicle);
                }
            }
        }
 /// <summary>Handles click. NOTE: When overriding, call base.OnClick() last!</summary>
 /// <param name="p">Event.</param>
 protected override void OnClick(UIMouseEventParameter p)
 {
     ModUI.Instance.MainMenu.UpdateButtons();
 }
 private void OnToggleClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     ForestBrushPanel.BringToFront();
     ForestBrushPanel.isVisible = !ForestBrushPanel.isVisible;
 }
Exemple #18
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 private void ProbabilitySlider_eventMouseUp(UIComponent component, UIMouseEventParameter eventParam)
 {
     SetProbability(probabilitySlider.value, Prefab);
     UserMod.SaveSettings();
 }
Exemple #19
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 private void TreeItem_eventTooltipEnter(UIComponent component, UIMouseEventParameter eventParam)
 {
     GenerateTooltip(Prefab);
 }
Exemple #20
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 private void TreeItem_eventMouseLeave(UIComponent component, UIMouseEventParameter eventParam)
 {
     tooltipBox.isVisible = false;
 }
 /// <summary>
 /// Called when the close button is clicked, making the panel invisible.
 /// </summary>
 /// <param name="component">The close button component.</param>
 /// <param name="eventParam">The event parameters.</param>
 private void OnCloseButtonClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     this.isVisible = false;
 }
 /// <summary>
 /// Called when the settings button is clicked, toggling settings panel visibility.
 /// </summary>
 /// <param name="component">The settings button component.</param>
 /// <param name="eventParam">The event parameters.</param>
 private void OnOptionsButtonClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     this.settingsPanel.relativePosition = this.relativePosition;
     this.settingsPanel.isVisible        = true;
     this.settingsPanel.BringToFront();
 }
 /// <summary>
 /// Called when the toggle button in the main UI is clicked, toggling panel visibility.
 /// </summary>
 /// <param name="component">The toggle button component.</param>
 /// <param name="eventParam">The event parameters.</param>
 private void OnToggleButtonClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     this.isVisible = !this.isVisible;
 }
 private void OnClickExit(UIComponent component, UIMouseEventParameter eventparam)
 {
     Application.Quit();
 }
 protected override void OnMouseUp(UIMouseEventParameter p)
 {
     IsDragged = false;
     base.OnMouseUp(p);
 }
Exemple #26
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 private void OnDragEnd(UIComponent component, UIMouseEventParameter eventParam)
 {
     EventDragEnd?.Invoke();
 }
        private void clickAddPrioritySigns(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.AddStopSign)
            {
                _uiState = UIState.AddStopSign;

                _buttonPrioritySigns.focusedBgSprite = "ButtonMenuFocused";

                TrafficLightTool.SetToolMode(ToolMode.AddPrioritySigns);
            }
            else
            {
                _uiState = UIState.None;

                _buttonPrioritySigns.focusedBgSprite = "ButtonMenu";

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
Exemple #28
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 private void clickReloadConfig(UIComponent component, UIMouseEventParameter eventParam)
 {
     GlobalConfig.Reload();
 }
        private void clickManualControl(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.ManualSwitch)
            {
                _uiState = UIState.ManualSwitch;

                _buttonManualControl.focusedBgSprite = "ButtonMenuFocused";

                TrafficLightTool.SetToolMode(ToolMode.ManualSwitch);
            }
            else
            {
                _uiState = UIState.None;

                _buttonManualControl.focusedBgSprite = "ButtonMenu";

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
Exemple #30
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 private void clickTogglePathFindStats(UIComponent component, UIMouseEventParameter eventParam)
 {
     Update();
     showPathFindStats = !showPathFindStats;
 }
Exemple #31
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 private void NameRoadButton_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     SetRoadData();
 }
Exemple #32
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 private void clickPrintFlagsDebugInfo(UIComponent component, UIMouseEventParameter eventParam)
 {
     Flags.PrintDebugInfo();
 }
 public override void OnClickInternal(UIMouseEventParameter p)
 {
     UIBase.GetTrafficManagerTool().SetToolMode(Active ? ToolMode.None : ToolMode);
 }
Exemple #34
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 private void clickPrintBenchmarkReport(UIComponent component, UIMouseEventParameter eventParam)
 {
     Constants.ServiceFactory.SimulationService.AddAction(() => {
         Log.Info(BenchmarkProfileProvider.Instance.CreateReport());
     });
 }
 protected override void OnMouseWheel(UIMouseEventParameter p)
 {
     base.OnMouseWheel(p);
     if (enabled) UIThemeManager.instance.UpdateBuildingInfo(m_building);
 }
 private void descriptionButton_eventClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     showDescription = !showDescription;
 }
 private void UICustomButton_eventClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     ModLogger.Debug("Triggering command '{0}' from clickhandler", _command.GetType().Name);
     if (_command != null)
         _command.Execute();
 }
 private void BottomLabel_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     Steam.ActivateGameOverlayToWebPage("https://www.reddit.com/r/Cimtographer");
 }
 private void OnClickCancel(UIComponent component, UIMouseEventParameter eventparam)
 {
     this.Hide();
     UIView.PopModal();
 }
        private void OnButtonClick (UIComponent uiComponent,
            UIMouseEventParameter mouseEventParam)
        {
            // Get the global TreeManager singleton.
            if (!Singleton<TreeManager>.exists) {
                Util.Log("TreeManager doesn't exist for some reason.");
                return;
            }
            var tm = Singleton<TreeManager>.instance;
            Util.Log("TreeManager count: " + tm.m_treeCount.ToString());
/*
    So here's how trees in Cities: Skylines are stored.
    First, take a look at these three bare-bones "documentation" pages:
    - https://github.com/cities-skylines/Assembly-CSharp/wiki/TreeManager
    - https://github.com/cities-skylines/Assembly-CSharp/wiki/TreeInstance
    - https://github.com/cities-skylines/Assembly-CSharp/wiki/Array32%601
    
    TreeManager - or rather Singleton<TreeManager>.instance - keeps an Array32
    of TreeInstance objects (m_trees). Each tree is referred to by its index
    number in this Array32, with 0 meaning it doesn't exist. Unfortunately,
    Array32 is a sparse array that doesn't let us iterate over its items.
    Fortunately, looping over each possible index and checking the x/z coords
    against 0 does find all the trees with little to no problem.
    
    TreeManager also stores a 540x540 grid of tree indices (m_treeGrid), and
    each TreeInstance seems to hold an index to the "next" tree in its grid
    position (m_nextGridTree), but this isn't really useful for what I'm doing.
*/ 
            var trees = tm.m_trees;
            var treeEntries = new TreeEntry[tm.m_treeCount];
            var toRemove = new uint[tm.m_treeCount];

            uint treeEntryCount = 0;
            uint toRemoveCount = 0;

            for (uint i=1; i < trees.m_size; i++) {
                short x = trees.m_buffer[i].m_posX;
                short z = trees.m_buffer[i].m_posZ;
                if (x != 0 || z != 0) {
                    // Search through treeEntries for an entry with the same
                    // x and z values.
                    bool treeEntryMatched = false;
                    for (uint j=0; j < treeEntryCount; j++) {
                        if (treeEntries[j].x == x && treeEntries[j].z == z) {
                            treeEntryMatched = true;
                            break;
                        }
                    }
                    // If the tree does overlap with one we've already found,
                    // queue it up for removal. If not, add it to treeEntries.
                    if (treeEntryMatched) {
                        toRemove[toRemoveCount] = i;
                        toRemoveCount++;
                    } else {
                        treeEntries[treeEntryCount].id = i;
                        treeEntries[treeEntryCount].x = x;
                        treeEntries[treeEntryCount].z = z;
                        treeEntryCount++;
                    }
                }
            }

            Util.Log(treeEntryCount.ToString() + " single trees found.");
            Util.Log(toRemoveCount.ToString() + " duplicate trees found.");

            if (toRemoveCount > 0) {
                var oldCount = tm.m_treeCount;
                for (uint i=0; i < toRemoveCount; i++) {
                    tm.ReleaseTree(toRemove[i]);
                }
                var newCount = tm.m_treeCount;
                if (oldCount == newCount) {
                    Util.Log("Failed to remove the duplicate trees.");
                } else {
                    if (newCount == treeEntryCount) {
                        Util.Log(toRemoveCount.ToString() +
                            " trees removed successfully.");
                    } else {
                        Util.Log("Something went wrong.");
                        Util.Log("oldCount = " + oldCount.ToString());
                        Util.Log("newCount = " + newCount.ToString());
                    }
                }
            }
        }
Exemple #41
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 private void NameRoadButton_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     SetRoadData();
 }
        protected virtual void ClickLaneRestrictions(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.LaneRestrictions)
            {
                _uiState = UIState.LaneRestrictions;

                _buttonLaneRestrictions.focusedBgSprite = "ButtonMenuFocused";

                TrafficLightTool.SetToolMode(ToolMode.LaneRestrictions);
            }
            else
            {
                _uiState = UIState.None;

                _buttonLaneRestrictions.focusedBgSprite = "ButtonMenu";

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
Exemple #43
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 private void clickResetBenchmarks(UIComponent component, UIMouseEventParameter eventParam)
 {
     Constants.ServiceFactory.SimulationService.AddAction(() => {
         BenchmarkProfileProvider.Instance.ClearProfiles();
     });
 }
Exemple #44
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 private void RotateCamera(UIComponent c, UIMouseEventParameter p)
 {
     m_previewRenderer.cameraRotation -= p.moveDelta.x / m_preview.width * 360f;
     RenderPreview();
 }
 private void TopLabel_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
 {
     Steam.ActivateGameOverlayToWorkshopItem(new PublishedFileId(549792340));
 }
 public override void HandleClick(UIMouseEventParameter p)
 {
 }
        private void ButtonGenerate_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            try
            {
                RoadManager.ClearRoadTypes();

                OSMExportNew osmExporter = new OSMExportNew();
                osmExporter.Export();

                buttonGenerate.text = "Generate OSM map";
            }
            catch(Exception ex)
            {
                UnityEngine.Debug.LogException(ex);
                buttonGenerate.text = "Export failed!";
            }

            try
            {
                string _osmName = Singleton<SimulationManager>.instance.m_metaData.m_CityName + ".osm";
                string _fullOSMPath = Path.GetFullPath(_osmName);
                string _modPath = CimTools.CimToolsHandler.CimToolBase.Path.GetModPath();

                if (_modPath != null && _modPath != "" && _fullOSMPath != null && _fullOSMPath != "")
                {
                    string _mscriptPath = _modPath + Path.DirectorySeparatorChar + "MaperitiveScript.mscript";
                    string _mrulesPath = _modPath + Path.DirectorySeparatorChar + "Cimtographer.mrules";
                    string _zippedMaperitivePath = _modPath + Path.DirectorySeparatorChar + "Maperitive";
                    string _citiesPath = Path.GetDirectoryName(_fullOSMPath);
                    string _extractedMaperitivePath = _citiesPath + Path.DirectorySeparatorChar + "Maperitive";

                    string _mscript = string.Format(
                        "use-ruleset location=\"{0}\"" +
                        "\r\napply-ruleset" +
                        "\r\nload-source \"{1}\""
                        , _mrulesPath, _fullOSMPath);

                    File.Delete(_mscriptPath);
                    StreamWriter _writer = File.CreateText(_mscriptPath);
                    _writer.Write(_mscript);
                    _writer.Flush();
                    _writer.Close();

                    if (_extractedMaperitivePath != null && _extractedMaperitivePath != "" && GzipExtractor.RemoveAllChangedNames(_zippedMaperitivePath, _extractedMaperitivePath, ".mapper"))
                    {
                        Process _maperitiveProcess = Process.Start(new ProcessStartInfo(
                            _extractedMaperitivePath + Path.DirectorySeparatorChar + "Maperitive",
                            "\"" + _mscriptPath + "\"")
                        { UseShellExecute = false });

                        if(_maperitiveProcess != null)
                        {
                            UIView.library.ShowModal("PauseMenu");
                        }
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Couldn't decrypt the gzipped files from " + _zippedMaperitivePath + " to " + _extractedMaperitivePath);
                    }
                }
                else
                {
                    UnityEngine.Debug.Log("Could not find OSM at " + _fullOSMPath + " or mod path at " + _modPath);
                }
            }
            catch(Exception ex)
            {
                UnityEngine.Debug.LogException(ex);
            }
        }
 public abstract void OnClickInternal(UIMouseEventParameter p);
Exemple #49
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        private void TabButton_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            ToolController toolController = ToolsModifierControl.toolController;

            if (toolController != null)
            {
                if (toolController.GetComponent<RoadSelectTool>() == null)
                {
                    ToolsModifierControl.toolController.gameObject.AddComponent<RoadSelectTool>();

                    //I stole this from Traffic++ for now, until I can figure some things out. Quick fix!
                    FieldInfo toolControllerField = typeof(ToolController).GetField("m_tools", BindingFlags.Instance | BindingFlags.NonPublic);
                    if (toolControllerField != null)
                        toolControllerField.SetValue(toolController, toolController.GetComponents<ToolBase>());
                    FieldInfo toolModifierDictionary = typeof(ToolsModifierControl).GetField("m_Tools", BindingFlags.Static | BindingFlags.NonPublic);
                    if (toolModifierDictionary != null)
                        toolModifierDictionary.SetValue(null, null); // to force a refresh
                }

                RoadSelectTool roadSelectTool = ToolsModifierControl.SetTool<RoadSelectTool>();

                if (roadSelectTool == null)
                {
                    LoggerUtilities.Log("Tool failed to initialise!");
                }
                else
                {
                    roadSelectTool.m_roadNamePanel = m_roadNamePanel;
                }
            }
        }
Exemple #50
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 private void OnResetColor(UIComponent component, UIMouseEventParameter eventParam)
 {
     m_prefixColor.selectedColor = Color.clear;
     Extension.SetColor(SelectedPrefix, Color.clear);
 }
Exemple #51
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        void MouseMoved(UIComponent component, UIMouseEventParameter eventParam)
        {
            Vector2 pos;
            component.GetHitPosition(eventParam.ray, out pos);

            Vector2 center = new Vector2(30, 30);

            float angle = Vector2.Angle(new Vector3(0, 30), pos - center);

            if (pos.x > center.x)
                angle = 360.0f - angle;

            float time = (angle * 12.0f) / 180.0f;

            //Debug.Log("Mouse moved on zoom button");
            //Debug.Log("Angle =" + angle);
            //Debug.Log("Time = " + time);
            //Debug.Log("Button: " + eventParam.buttons);

            if (eventParam.buttons == UIMouseButton.Right)
                sunControl.TimeOfDay = time;
        }
Exemple #52
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 private void OnCancelButtonClick(UIComponent uiComponent, UIMouseEventParameter eventParam)
 {
     isVisible = false;
     MultiplayerManager.Instance.CurrentClient.Disconnect();
     MultiplayerManager.Instance.CurrentClient.StopMainMenuEventProcessor();
 }
        private static void ClickToggleDespawn(UIComponent component, UIMouseEventParameter eventParam)
        {
            LoadingExtension.Instance.DespawnEnabled = !LoadingExtension.Instance.DespawnEnabled;

            if (!LoadingExtension.PathfinderIncompatibility)
            {
                _buttonToggleDespawn.text = LoadingExtension.Instance.DespawnEnabled
                    ? "Disable despawning"
                    : "Enable despawning";
            }
        }
 private void OnCloseButtonClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     this.Hide();
 }
        private void clickChangeLanes(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.LaneChange)
            {
                _uiState = UIState.LaneChange;

                if (!LoadingExtension.PathfinderIncompatibility)
                {
                    _buttonLaneChange.focusedBgSprite = "ButtonMenuFocused";
                }

                TrafficLightTool.SetToolMode(ToolMode.LaneChange);
            }
            else
            {
                _uiState = UIState.None;

                if (!LoadingExtension.PathfinderIncompatibility)
                {
                    _buttonLaneChange.focusedBgSprite = "ButtonMenu";
                }

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
 private void OnNextStopButtonClick(UIComponent component, UIMouseEventParameter eventParam)
 {
     this.MoveToNextStop();
 }
        private void clickCrosswalk(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.Crosswalk)
            {
                _uiState = UIState.Crosswalk;

                _buttonCrosswalk.focusedBgSprite = "ButtonMenuFocused";

                TrafficLightTool.SetToolMode(ToolMode.Crosswalk);
            }
            else
            {
                _uiState = UIState.None;

                _buttonCrosswalk.focusedBgSprite = "ButtonMenu";

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
Exemple #58
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 private void OnLoadTerrainFromTheme(UIComponent component, UIMouseEventParameter eventParam)
 {
     Controller.OnLoadFromTheme(ThemeCategory.Terrain, ThemeCategory.Terrain);
 }
        private void clickTimedAdd(UIComponent component, UIMouseEventParameter eventParam)
        {
            if (_uiState != UIState.TimedControlNodes)
            {
                _uiState = UIState.TimedControlNodes;

                _buttonTimedMain.focusedBgSprite = "ButtonMenuFocused";

                TrafficLightTool.SetToolMode(ToolMode.TimedLightsSelectNode);
            }
            else
            {
                _uiState = UIState.None;

                _buttonTimedMain.focusedBgSprite = "ButtonMenu";

                TrafficLightTool.SetToolMode(ToolMode.None);
            }
        }
Exemple #60
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 private void OnConnectButtonClick(UIComponent uiComponent, UIMouseEventParameter eventParam)
 {
     // TEMP
     return;
 }/* SAVEFROMTEMPCODE