public override void SetParams(string text, string caption, UIMessageBox.OnClickCallback callback, params object[] args) { base.SetParams(text, caption, callback, args); if (args.Length > 0) { SetButtonColorScheme((MBButtonColorScheme)args[0]); } else { SetButtonColorScheme(MBButtonColorScheme.red_green); } }
public void ShowErrorMessageBox(int errorCode, string uiNow) { if (GameManager.Instance.GameState == EnumGameState.InTown || GameManager.Instance.GameState == EnumGameState.InBattle && (errorCode == 5003 || errorCode == 5004)) { _errorCode = errorCode; _uiToClose = uiNow; string rightButtonText = null; switch (_errorCode) { case 5001: //buy hc rightButtonText = "IDS_BUTTON_GLOBAL_BUY"; break; case 5002: //buy sc rightButtonText = "IDS_BUTTON_GLOBAL_EXCHANGE"; break; case 5003: //expand bag rightButtonText = "IDS_TITLE_INVENTORYADDSPACE"; break; case 5004: //buy vitality rightButtonText = "IDS_BUTTON_GLOBAL_BUY"; break; } //end switch this.ShowMessageBox(Utils.GetErrorIDS(errorCode), null, "IDS_BUTTON_GLOBAL_BACK", rightButtonText, MB_TYPE.MB_OKCANCEL, OnErrorMessageboxChoice); } else { UIMessageBox.OnClickCallback callback = null; if (errorCode == 7001 || errorCode == 7003 || errorCode == 7004) { callback = OnFatalError; } this.ShowMessageBox(Utils.GetErrorIDS(errorCode), null, MB_TYPE.MB_OK, callback); } }
public GameObject ShowMessageBox(string text, string caption, string leftStrIDS, string rightStrIDS, MB_TYPE type, UIMessageBox.OnClickCallback clickCallback, params System.Object[] args) { GameObject messageBox; GameObject parent = MessageBoxCamera.Instance.uiCamera.gameObject; switch (type) { case MB_TYPE.MB_OK: messageBox = NGUITools.AddChild(parent, mbOKPrefab); messageBox.GetComponent <UIMessageBox>().LocalizeButtonText(leftStrIDS, null); break; case MB_TYPE.MB_OK_WITH_ITEMS: messageBox = NGUITools.AddChild(parent, mbOKWithItemsPrefab); messageBox.GetComponent <UIMessageBox>().LocalizeButtonText(leftStrIDS, null); break; case MB_TYPE.MB_WAITING_DELAY: messageBox = NGUITools.AddChild(parent, mbWaitingDelayPrefab); break; case MB_TYPE.MB_OKCANCEL: messageBox = NGUITools.AddChild(parent, mbOKCancelPrefab); messageBox.GetComponent <UIMessageBox>().LocalizeButtonText(leftStrIDS, rightStrIDS); break; case MB_TYPE.MB_WAITING: messageBox = NGUITools.AddChild(parent, mbWaitingPrefab); break; case MB_TYPE.MB_INPUT: messageBox = NGUITools.AddChild(parent, mbInputPrefab); break; case MB_TYPE.MB_FLOATING: //check singletons if (_singletonMessageboxMapping.ContainsKey(MB_TYPE.MB_FLOATING)) { messageBox = _singletonMessageboxMapping[MB_TYPE.MB_FLOATING]; if (!messageBox.activeSelf) { messageBox.SetActive(true); } } else { messageBox = NGUITools.AddChild(parent, mbFloatingPrefab); _singletonMessageboxMapping.Add(MB_TYPE.MB_FLOATING, messageBox); } break; default: messageBox = null; Assertion.Check(false); break; } //end switch if (!_singletonMessageboxMapping.ContainsKey(type)) { _messageBoxList.Add(messageBox); } int layer = _messageBoxList.Count; if (type == MB_TYPE.MB_FLOATING) { layer += _singletonMessageboxMapping.Count; } messageBox.transform.localPosition = Vector3.back * layer * 5; UIMessageBox messageboxScript = messageBox.GetComponent <UIMessageBox>(); messageboxScript.SetParams(text, caption, clickCallback, args); return(messageBox); }
public GameObject ShowMessageBox(string text, string caption, MB_TYPE type, UIMessageBox.OnClickCallback clickCallback, params System.Object[] args) { return(ShowMessageBox(text, caption, null, null, type, clickCallback, args)); }