public UIMenuListItem AddMenuItemList(UIMenu menu, string title, List <dynamic> list, string desc = "", UIMenuItem.BadgeStyle badge = UIMenuItem.BadgeStyle.None, bool isBadgeLeft = true) { var menuItem = new UIMenuListItem(title, list, 0, desc); if (isBadgeLeft) { menuItem.SetLeftBadge(badge); } else { menuItem.SetRightBadge(badge); } menu.AddItem(menuItem); return(menuItem); }
/// <summary> /// Creates the menu(s). /// </summary> private void CreateMenu() { // Create the menu. menu = new UIMenu(GetPlayerName(PlayerId()), "Player Appearance", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; //Create the submenus. spawnSavedPedMenu = new UIMenu("Saved Peds", "Spawn a saved ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; deleteSavedPedMenu = new UIMenu("Saved Peds", "Delete a saved ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; pedTextures = new UIMenu("Ped Customization", "Customize your ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; // Add the (submenus) to the menu pool. MainMenu.Mp.Add(pedTextures); MainMenu.Mp.Add(spawnSavedPedMenu); MainMenu.Mp.Add(deleteSavedPedMenu); // Create the menu items. UIMenuItem pedCustomization = new UIMenuItem("Ped Customization", "Modify your ped's appearance."); pedCustomization.SetRightLabel("→→→"); UIMenuItem savePed = new UIMenuItem("Save Current Ped", "Save your current ped and clothes."); savePed.SetRightBadge(UIMenuItem.BadgeStyle.Tick); UIMenuItem spawnSavedPed = new UIMenuItem("Spawn Saved Ped", "Spawn one of your saved peds."); spawnSavedPed.SetRightLabel("→→→"); UIMenuItem deleteSavedPed = new UIMenuItem("Delete Saved Ped", "Delete one of your saved peds."); deleteSavedPed.SetRightLabel("→→→"); deleteSavedPed.SetLeftBadge(UIMenuItem.BadgeStyle.Alert); // Add items to the mneu. menu.AddItem(pedCustomization); menu.AddItem(savePed); menu.AddItem(spawnSavedPed); menu.AddItem(deleteSavedPed); // Bind items to the submenus. if (cf.IsAllowed(Permission.PACustomize)) { menu.BindMenuToItem(pedTextures, pedCustomization); } else { pedCustomization.Enabled = false; pedCustomization.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); pedCustomization.Description = "This option has been disabled by the server owner."; } if (cf.IsAllowed(Permission.PASpawnSaved)) { menu.BindMenuToItem(spawnSavedPedMenu, spawnSavedPed); } else { spawnSavedPed.Enabled = false; spawnSavedPed.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); spawnSavedPed.Description = "This option has been disabled by the server owner."; } menu.BindMenuToItem(deleteSavedPedMenu, deleteSavedPed); // Handle button presses. menu.OnItemSelect += (sender, item, index) => { if (item == pedCustomization) { RefreshCustomizationMenu(); } else if (item == spawnSavedPed) { RefreshSpawnSavedPedMenu(); } else if (item == deleteSavedPed) { RefreshDeleteSavedPedMenu(); } else if (item == savePed) { cf.SavePed(); } }; // Loop through all the modelNames and create lists of max 50 ped names each. for (int i = 0; i < (modelNames.Count / 50) + 1; i++) { List <dynamic> pedList = new List <dynamic>(); for (int ii = 0; ii < 50; ii++) { int index = ((i * 50) + ii); if (index >= modelNames.Count) { break; } int max = ((modelNames.Count / 50) != i) ? 50 : modelNames.Count % 50; pedList.Add(modelNames[index] + $" ({(ii + 1).ToString()}/{max.ToString()})"); } UIMenuListItem pedl = new UIMenuListItem("Peds #" + (i + 1).ToString(), pedList, 0); menu.AddItem(pedl); if (!cf.IsAllowed(Permission.PASpawnNew)) { pedl.Enabled = false; pedl.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); pedl.Description = "This option has been disabled by the server owner."; } } // Handle list selections. menu.OnListSelect += (sender, item, index) => { int i = ((sender.CurrentSelection - 4) * 50) + index; string modelName = modelNames[i]; if (cf.IsAllowed(Permission.PASpawnNew)) { cf.SetPlayerSkin(modelName); } }; }
/// <summary> /// Creates the menu(s). /// </summary> private void CreateMenu() { // Create the menu. menu = new UIMenu(GetPlayerName(PlayerId()), "Player Appearance", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; //Create the submenus. spawnSavedPedMenu = new UIMenu("Saved Peds", "Spawn a saved ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; deleteSavedPedMenu = new UIMenu("Saved Peds", "Delete a saved ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; pedTextures = new UIMenu("Ped Customization", "Customize your ped", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; // Add the (submenus) to the menu pool. MainMenu.Mp.Add(pedTextures); MainMenu.Mp.Add(spawnSavedPedMenu); MainMenu.Mp.Add(deleteSavedPedMenu); // Create the menu items. UIMenuItem pedCustomization = new UIMenuItem("Ped Customization", "Modify your ped's appearance."); pedCustomization.SetRightLabel("→→→"); UIMenuItem savePed = new UIMenuItem("Save Current Ped", "Save your current ped and clothes."); savePed.SetRightBadge(UIMenuItem.BadgeStyle.Tick); UIMenuItem spawnSavedPed = new UIMenuItem("Spawn Saved Ped", "Spawn one of your saved peds."); spawnSavedPed.SetRightLabel("→→→"); UIMenuItem deleteSavedPed = new UIMenuItem("Delete Saved Ped", "Delete one of your saved peds."); deleteSavedPed.SetRightLabel("→→→"); deleteSavedPed.SetLeftBadge(UIMenuItem.BadgeStyle.Alert); UIMenuItem spawnByName = new UIMenuItem("Spawn Ped By Name", "Enter a model name of a custom ped you want to spawn."); List <dynamic> walkstyles = new List <dynamic>() { "Normal", "Injured", "Tough Guy", "Femme", "Gangster", "Posh", "Sexy", "Business", "Drunk", "Hipster" }; UIMenuListItem walkingStyle = new UIMenuListItem("Walking Style", walkstyles, 0, "Change the walking style of your current ped. " + "You need to re-apply this each time you change player model or load a saved ped."); // Add items to the mneu. menu.AddItem(pedCustomization); menu.AddItem(savePed); menu.AddItem(spawnSavedPed); menu.AddItem(deleteSavedPed); menu.AddItem(walkingStyle); // Bind items to the submenus. if (cf.IsAllowed(Permission.PACustomize)) { menu.BindMenuToItem(pedTextures, pedCustomization); } else { pedCustomization.Enabled = false; pedCustomization.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); pedCustomization.Description = "This option has been disabled by the server owner."; } if (cf.IsAllowed(Permission.PASpawnSaved)) { menu.BindMenuToItem(spawnSavedPedMenu, spawnSavedPed); } else { spawnSavedPed.Enabled = false; spawnSavedPed.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); spawnSavedPed.Description = "This option has been disabled by the server owner."; } menu.BindMenuToItem(deleteSavedPedMenu, deleteSavedPed); UIMenu addonPeds = new UIMenu("Model Spawner", "Spawn Addon Ped", true) { MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false, ScaleWithSafezone = false }; UIMenuItem addonPedsBtn = new UIMenuItem("Addon Peds", "Choose a player skin from the addons list available on this server."); menu.AddItem(addonPedsBtn); MainMenu.Mp.Add(addonPeds); if (AddonPeds != null) { if (AddonPeds.Count > 0) { addonPedsBtn.SetRightLabel("→→→"); foreach (KeyValuePair <string, uint> ped in AddonPeds) { var button = new UIMenuItem(ped.Key, "Click to use this ped."); addonPeds.AddItem(button); if (!IsModelAPed(ped.Value) || !IsModelInCdimage(ped.Value)) { button.Enabled = false; button.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); button.Description = "This ped is not available on this server. Are you sure the model is valid?"; } } addonPeds.OnItemSelect += (sender, item, index) => { if (item.Enabled) { cf.SetPlayerSkin(AddonPeds.ElementAt(index).Value); } else { Notify.Error("This ped is not available. Please ask the server owner to verify this addon ped."); } }; menu.BindMenuToItem(addonPeds, addonPedsBtn); } else { addonPedsBtn.Enabled = false; addonPedsBtn.Description = "This server does not have any addon peds available."; addonPedsBtn.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); } } else { addonPedsBtn.Enabled = false; addonPedsBtn.Description = "This server does not have any addon peds available."; addonPedsBtn.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); } addonPeds.RefreshIndex(); addonPeds.UpdateScaleform(); // Add the spawn by name button after the addon peds menu item. menu.AddItem(spawnByName); // Handle button presses. menu.OnItemSelect += (sender, item, index) => { if (item == pedCustomization) { RefreshCustomizationMenu(); } else if (item == spawnSavedPed) { RefreshSpawnSavedPedMenu(); } else if (item == deleteSavedPed) { RefreshDeleteSavedPedMenu(); } else if (item == savePed) { cf.SavePed(); } else if (item == spawnByName) { cf.SpawnPedByName(); } }; // Loop through all the modelNames and create lists of max 50 ped names each. for (int i = 0; i < (modelNames.Count / 50) + 1; i++) { List <dynamic> pedList = new List <dynamic>(); for (int ii = 0; ii < 50; ii++) { int index = ((i * 50) + ii); if (index >= modelNames.Count) { break; } int max = ((modelNames.Count / 50) != i) ? 50 : modelNames.Count % 50; pedList.Add(modelNames[index] + $" ({(ii + 1).ToString()}/{max.ToString()})"); } UIMenuListItem pedl = new UIMenuListItem("Peds #" + (i + 1).ToString(), pedList, 0); menu.AddItem(pedl); if (!cf.IsAllowed(Permission.PASpawnNew)) { pedl.Enabled = false; pedl.SetLeftBadge(UIMenuItem.BadgeStyle.Lock); pedl.Description = "This option has been disabled by the server owner."; } } // Handle list selections. menu.OnListSelect += (sender, item, index) => { if (item == walkingStyle) { Subtitle.Custom("Ped is: " + IsPedMale(PlayerPedId())); cf.SetWalkingStyle(walkstyles[index].ToString()); } else { int i = ((sender.CurrentSelection - 7) * 50) + index; string modelName = modelNames[i]; if (cf.IsAllowed(Permission.PASpawnNew)) { cf.SetPlayerSkin(modelName); } } }; }