public void OnTalkTo()
 {
     UI.OnAllyCountChange();
     endWaitTime  = Time.time + textWaitTime;
     talkedToAlly = true;
     UI.ActivateText(allySaveTextChoices[Random.Range(0, allySaveTextChoices.Length)], textWaitTime);
     transform.LookAt(playerT.transform);
 }
 public void OnTalkTo()
 {
     UI.OnAllyCountChange();
     saveTextMesh.text = allySaveTextChoices[Random.Range(0, allySaveTextChoices.Length)];
     endWaitTime       = Time.time + textWaitTime;
     talkedToAlly      = true;
     childT.LookAt(mainCamera);
     childT.Rotate(Vector3.up, 180);
     transform.LookAt(playerT.transform);
 }