Exemple #1
0
 private void Awake()
 {
     _body      = GetComponent <Rigidbody2D>();
     _anim      = GetComponent <Animator>();
     _player    = GameObject.Find("Player").GetComponent <LevelThreePlayer>();
     _render    = GetComponent <SpriteRenderer>();
     _main      = GameObject.Find("Main Camera").GetComponent <MainThree>();
     _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>();
 }
Exemple #2
0
 private void Awake()
 {
     //reference components
     _body        = GetComponent <Rigidbody2D>();
     _anim        = GetComponent <Animator>();
     _main        = GameObject.Find("Main Camera").GetComponent <MainThree>();
     render       = GetComponent <SpriteRenderer>();
     _uiManager   = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>();
     _levelLoader = GameObject.Find("Levels GameObject").GetComponent <LevelLoader>();
 }
    // Start is called before the first frame update
    void Start()
    {
        StartingPosition(); //method call

        _spawnManager = GameObject.Find("Spawn_Manager_3").GetComponent <SpawnManagerLevelThree>();
        if (_spawnManager == null)
        {
            Debug.LogError("Spawn manager object is null");
        }

        _playerShield.SetActive(false);

        _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>();
        if (_uiManager == null)
        {
            Debug.LogError("The canvas object is null");
        }

        _engineFailures[0].SetActive(false);
        _engineFailures[1].SetActive(false);
    }