private void Awake() { _body = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _player = GameObject.Find("Player").GetComponent <LevelThreePlayer>(); _render = GetComponent <SpriteRenderer>(); _main = GameObject.Find("Main Camera").GetComponent <MainThree>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>(); }
private void Awake() { //reference components _body = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _main = GameObject.Find("Main Camera").GetComponent <MainThree>(); render = GetComponent <SpriteRenderer>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>(); _levelLoader = GameObject.Find("Levels GameObject").GetComponent <LevelLoader>(); }
// Start is called before the first frame update void Start() { StartingPosition(); //method call _spawnManager = GameObject.Find("Spawn_Manager_3").GetComponent <SpawnManagerLevelThree>(); if (_spawnManager == null) { Debug.LogError("Spawn manager object is null"); } _playerShield.SetActive(false); _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>(); if (_uiManager == null) { Debug.LogError("The canvas object is null"); } _engineFailures[0].SetActive(false); _engineFailures[1].SetActive(false); }