void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
// Update is called once per frame void Update() { hAxis = Input.GetAxis("J" + myPlyrNmb.ToString() + "Horizontal"); vAxis = Input.GetAxis("J" + myPlyrNmb.ToString() + "Vertical"); aButtonDown = Input.GetButtonDown("J" + myPlyrNmb.ToString() + "A"); aButtonUp = Input.GetButtonUp("J" + myPlyrNmb.ToString() + "A"); bButton = Input.GetButtonDown("J" + myPlyrNmb.ToString() + "B"); startButton = Input.GetButtonDown("J" + myPlyrNmb.ToString() + "Start"); leftTrigger = Input.GetAxis("J" + myPlyrNmb.ToString() + "LeftTrigger"); rightTrigger = Input.GetAxis("J" + myPlyrNmb.ToString() + "RightTrigger"); MoveManager(); GrabManager(); if (startButton) { UIManagerIG.Instance().TogglePause(myPlyrNmb); } }