private void HandleGetScore(Notification notify) { List <object> playerScores = (List <object>)notify.Object; // foreach(PlayerScore playerScore in playerScores) // { // Debug.Log("Player socre:" + playerScore.score); // } loopScrollView.SetData(playerScores); }
public static void SetScrollViewData(GameObject go, LuaTable data) { if (go == null) { return; } UILoopScrollView loopScrollView = go.GetComponent <UILoopScrollView>(); if (loopScrollView == null) { return; } loopScrollView.SetData(data); }