public void Awake() { if(!singleton) { singleton = this; } else { Destroy(this.gameObject); } }
public void Awake() { if (!singleton) { singleton = this; } else { Destroy(this.gameObject); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists, destroying object"); Destroy(this); } }
void Start() { _instance = this; _controller = new LobbyMenuController(this); //Debug.Log("Avatar " + GameManager.GameUser.Avatar); avatar.mainTexture = Helper.LoadTextureForAvatar(GameManager.GameUser.Base.Avatar); lblNickName.text = string.Format("{0}", GameManager.GameUser.Base.NickName); lblLevel.text = GameManager.localization.GetText("Global_Level") + GameManager.GameUser.Base.Level; if (GameManager.GameUser.Base.Level < UserConfig.LEVEL_MAX) { lblExp.text = GameManager.localization.GetText("Global_btn_Exp") + string.Format(": {0}/{1}", GameManager.GameUser.Base.Exp, UserConfig.LEVELS_EXP[GameManager.GameUser.Base.Level]); } else { lblExp.text = ""; } InitAvatarSet(); StartCoroutine(InitListPlayerInZoneUI()); }
void Awake() { instance = this; }
public LobbyMenuController(UILobbyManager uiLobbyManager) : base() { _uiLobbyManager = uiLobbyManager; islock = false; }
void OnDestroy() { _instance = null; }
public override void OnStartClient() { m_PlayerListingEntry = UILobbyManager.AddToPlayerList(this.GetComponent <NetworkLobbyPlayer>()); }