Exemple #1
0
    public virtual void createAllList()
    {
        Debug.LogWarning(" REFRESHING UI LIST VIEW");
        clearList();

        // DRAW ALL INCOMING SEGMENTS
        foreach (var segment in DataBridge.instance.all_incoming_segments().Reverse())
        {
            if (segment.Value.segmentState != (long)SegmentState.paired)
            {
                GameObject    o       = Instantiate(listElementPrefab.gameObject, container.transform);
                UIListElement element = o.GetComponent <UIListElement>();
                element.id         = segment.Value.segment_id;
                element.isIncoming = true;
                element.updateElement(segment.Value.segment_id);

                listElements.Add(element.id, element);
            }
        }

        // DRAW ALL USER SEGMENTS
        foreach (var segment in DataBridge.instance.all_user_segments().Reverse())
        {
            if (segment.Value.segmentState != (long)SegmentState.paired)
            {
                GameObject o;

                o = Instantiate(listElementPrefab.gameObject, container.transform);

                UIListElement element = o.GetComponent <UIListElement>();

                element.id = segment.Key;

                element.isIncoming = false;
                element.updateElement(segment.Value.segment_id);

                listElements.Add(element.id, element);
            }
            else
            {
                GameObject    o       = Instantiate(paired_listeElementPrefab.gameObject, container.transform);
                UIListElement element = o.GetComponent <UIListElement>();

                element.id         = segment.Value.segment_id;
                element.isIncoming = false;
                element.updateElement(segment.Value.segment_id);

                listElements.Add(element.id, element);
            }
        }
    }
Exemple #2
0
    public void createIncomingList()
    {
        Debug.LogWarning(" REFRESHING UI LIST VIEW");
        clearList();

        foreach (var segment in DataBridge.instance.all_incoming_segments().Reverse())
        {
            if (segment.Value.segmentState != (long)SegmentState.paired)
            {
                GameObject    o       = Instantiate(listElementPrefab.gameObject, container.transform);
                UIListElement element = o.GetComponent <UIListElement>();
                element.id         = segment.Value.segment_id;
                element.isIncoming = true;
                element.updateElement(segment.Value.segment_id);

                listElements.Add(element.id, element);
            }
        }
    }