Exemple #1
0
 /// <summary>
 /// 点击列表项
 /// </summary>
 /// <param name="item">列表项</param>
 /// <param name="souroucesTarget">触发事件的事件源</param>
 public void OnItemClick(UILayoutItem item, Transform souroucesTarget)
 {
     if (m_IsDraging || m_IsDamping)
     {
         return;
     }
     if (m_IsSelectMoving)
     {
         return;
     }
     m_IsSelectMoving = true;
     if (m_ContentRectrans.anchoredPosition.x != -1 * item.m_ItemIndex * m_ItemsDistance)
     {
         float tweenTime = Mathf.Abs(Mathf.Abs(m_ContentRectrans.anchoredPosition.x) - item.m_ItemIndex * m_ItemsDistance) / m_DampingBackSpeed;
         Debug.Log("OnItemClick  tweenTime=" + tweenTime);
         m_CurrentTweenner = m_ContentRectrans.DOAnchorPos(new Vector2(-1 * item.m_ItemIndex * m_ItemsDistance, 0), tweenTime).
                             OnComplete(() =>
         {
             m_IsSelectMoving = false;
             item.OnAfterItemClick(souroucesTarget);
         }).OnUpdate(OnItemMoveing);
         return;
     }
     item.OnAfterItemClick(souroucesTarget);
     m_IsSelectMoving = false;
 }
 /// <summary>
 /// 当当前卡牌处于正中间的时候
 /// </summary>
 public virtual void OnLayoutItemIsFocus()
 {
     if (m_PreviousSelect != this)
     {
         if (m_PreviousSelect != null)
         {
             m_PreviousSelect.OnLayoutItemLoseFocus();
         }
     }
     m_PreviousSelect = this;
 }
Exemple #3
0
        public void ForceAutoSelectItem(int dex)
        {
            UILayoutItem item = m_ContentRectrans.GetChild(dex).GetComponent <UILayoutItem>();

            OnItemClick(item, item.transform);
        }
Exemple #4
0
    void OnItemCreate(GameObject goItem, int dex)
    {
        UILayoutItem script = goItem.GetAddComponent <UILayoutItem>();

        script.Initialed(dex, dex, m_UIHorizontialLayoutTool.OnItemClick);
    }