protected override void OnLoading() { base.OnLoading(); if (null == m_infoGrid && null != m_trans_InfoGridRoot) { GameObject preObj = UIManager.GetResGameObj(GridID.Uiitemshowgrid) as GameObject; if (null != preObj) { GameObject cloneObj = NGUITools.AddChild(m_trans_InfoGridRoot.gameObject, preObj); if (null != cloneObj) { m_infoGrid = cloneObj.GetComponent <UIItemShowGrid>(); if (null == m_infoGrid) { m_infoGrid = cloneObj.AddComponent <UIItemShowGrid>(); } if (null != m_infoGrid && !m_infoGrid.Visible) { m_infoGrid.SetVisible(true); } } } } }
protected override void OnLoading() { base.OnLoading(); GameObject preObj = UIManager.GetResGameObj(GridID.Uiitemshowgrid); GameObject cloneObj = null; UIEventDelegate dlg = (eventType, data, param) => { if (eventType == UIEventType.Click) { TipsManager.Instance.ShowItemTips(evolveMuhonId); } }; if (null != preObj) { if (null == mShowGrid && null != m_trans_InfoGridRoot) { cloneObj = NGUITools.AddChild(m_trans_InfoGridRoot.gameObject, preObj); if (null != cloneObj) { mShowGrid = cloneObj.GetComponent <UIItemShowGrid>(); if (null == mShowGrid) { mShowGrid = cloneObj.AddComponent <UIItemShowGrid>(); } if (null != mShowGrid && !mShowGrid.Visible) { mShowGrid.SetVisible(true); mShowGrid.RegisterUIEventDelegate(dlg); } } } } Transform tempTrans = null; if (null != m_trans_BaseAttr) { m_lstBaseAttr = new List <Transform>(); for (int i = 1; i <= 4; i++) { tempTrans = m_trans_BaseAttr.Find(i.ToString()); if (null != tempTrans) { m_lstBaseAttr.Add(tempTrans); } } } if (null != m_trans_AdditiveAttr) { m_lstAddtiveAttr = new List <Transform>(); for (int i = 1; i <= 5; i++) { tempTrans = m_trans_AdditiveAttr.Find(i.ToString()); if (null != tempTrans) { m_lstAddtiveAttr.Add(tempTrans); } } } if (null != m_widget_GapWidget) { gapWidget = m_widget_GapWidget.gameObject.transform.localPosition; } }
/// <summary> /// 刷新 /// </summary> private void UpdateStrengthen() { if (m_emSelectInlayPos == GameCmd.EquipPos.EquipPos_None) { return; } bool isMax = emgr.IsGridStrengthenMax(m_emSelectInlayPos); if (null != m_label_ActiveSuitLvTxt) { m_label_ActiveSuitLvTxt.text = emgr.ActiveStrengthenSuitLv.ToString(); } if (null != m_strengthen) { bool equipGrid = false; uint equipId = 0; if (emgr.IsEquipPos(m_emSelectInlayPos, out equipId)) { equipGrid = true; } equipGrid = equipGrid && !isMax; if (m_strengthen.gameObject.active != equipGrid) { m_strengthen.SetVisible(equipGrid); } if (equipGrid) { m_strengthen.SetGridData(equipId); } } if (null != m_label_StrengthenPosName) { m_label_StrengthenPosName.text = string.Format("{0}.部位", EquipDefine.GetEquipPosName(m_emSelectInlayPos)); } if (null != m_sprite_StrengthenPosIcon) { m_sprite_StrengthenPosIcon.spriteName = EquipDefine.GetEquipPartIcon(m_emSelectInlayPos); m_sprite_StrengthenPosIcon.MakePixelPerfect(); } //强化属性提升 bool enable = !isMax; EquipDefine.LocalGridStrengthenData next = (enable)? emgr.GetNextStrengthDataByPos(m_emSelectInlayPos) : null; if (null != m_label_StrengthenCurLv) { if (m_label_StrengthenCurLv.gameObject.activeSelf != enable) { m_label_StrengthenCurLv.gameObject.SetActive(enable); } if (enable) { m_label_StrengthenCurLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos)); } } if (null != m_label_StrengthenTargetLv) { if (m_label_StrengthenTargetLv.gameObject.activeSelf != enable) { m_label_StrengthenTargetLv.gameObject.SetActive(enable); } if (enable) { m_label_StrengthenTargetLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos) + 1); } } if (null != m_label_StrengthenMaxLv) { if (m_label_StrengthenMaxLv.gameObject.activeSelf != isMax) { m_label_StrengthenMaxLv.gameObject.SetActive(isMax); } if (isMax) { m_label_RefineMaxLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos));; } } List <EquipDefine.EquipBasePropertyData> curBaseProData = (null != StrengthenData) ? StrengthenData.BaseProp : null; List <EquipDefine.EquipBasePropertyData> nextBaseProData = (enable) ? emgr.GetNextStrengthDataByPos(m_emSelectInlayPos).BaseProp : null; Transform content = null; Transform max = null; bool propertyenable = false; if (null != m_trans_StrengthenEquipProperty1) { propertyenable = (null != curBaseProData) && (curBaseProData.Count > 0) || (null != nextBaseProData) && (nextBaseProData.Count > 0); if (m_trans_StrengthenEquipProperty1.gameObject.activeSelf != propertyenable) { m_trans_StrengthenEquipProperty1.gameObject.SetActive(propertyenable); } if (propertyenable) { content = m_trans_StrengthenEquipProperty1.Find("Content"); max = m_trans_StrengthenEquipProperty1.Find("Max"); if (content.gameObject.activeSelf != enable) { content.gameObject.SetActive(enable); } if (enable) { content.Find("Name").GetComponent <UILabel>().text = ((null != curBaseProData && curBaseProData.Count > 0) ? curBaseProData[0].Name : nextBaseProData[0].Name); content.Find("CurValue").GetComponent <UILabel>().text = "+" + ((null != curBaseProData && curBaseProData.Count > 0) ? curBaseProData[0].ToString() : "0"); content.Find("TargetValue").GetComponent <UILabel>().text = "+" + nextBaseProData[0].ToString(); } if (max.gameObject.activeSelf == enable) { max.gameObject.SetActive(!enable); } if (!enable) { max.Find("AttrTxt").GetComponent <UILabel>().text = string.Format("{0} +{1}" , curBaseProData[0].Name , curBaseProData[0]); } } } if (null != m_trans_StrengthenEquipProperty2) { propertyenable = (null != curBaseProData) && (curBaseProData.Count > 1) || (null != nextBaseProData) && (nextBaseProData.Count > 1); if (m_trans_StrengthenEquipProperty2.gameObject.activeSelf != propertyenable) { m_trans_StrengthenEquipProperty2.gameObject.SetActive(propertyenable); } if (propertyenable) { content = m_trans_StrengthenEquipProperty2.Find("Content"); max = m_trans_StrengthenEquipProperty2.Find("Max"); if (content.gameObject.activeSelf != enable) { content.gameObject.SetActive(enable); } if (enable) { content.Find("Name").GetComponent <UILabel>().text = ((null != curBaseProData && curBaseProData.Count > 1) ? curBaseProData[1].Name : nextBaseProData[1].Name); content.Find("CurValue").GetComponent <UILabel>().text = "+" + ((null != curBaseProData && curBaseProData.Count > 1) ? curBaseProData[1].ToString() : "0"); content.Find("TargetValue").GetComponent <UILabel>().text = "+" + nextBaseProData[1].ToString(); } if (max.gameObject.activeSelf == enable) { max.gameObject.SetActive(!enable); } if (!enable) { max.Find("AttrTxt").GetComponent <UILabel>().text = string.Format("{0} +{1}" , curBaseProData[1].Name , curBaseProData[1]); } } } if (null != m_trans_StrengthenMax) { if (m_trans_StrengthenMax.gameObject.activeSelf != isMax) { m_trans_StrengthenMax.gameObject.SetActive(isMax); } } //设置消耗材料 SetStrengthenCostMaterial(); //设置消耗钱币 SetStrengthenCost(); RefreshBtnState(); }
private void UpdateEvolve(Muhon data) { if (null == data) { return; } bool isMaxStarLv = data.IsMaxStarLv; if (null != m_trans_EvolveInfos && m_trans_EvolveInfos.gameObject.activeSelf == isMaxStarLv) { m_trans_EvolveInfos.gameObject.SetActive(!isMaxStarLv); } if (!isMaxStarLv) { if (null != m_evolveCurGrow) { m_evolveCurGrow.SetGridData(data.QWThisID); } MuhonStarData starData = null; UIItemShowGrid showGrid = null; //星级显示 for (EquipDefine.AttrIndex i = EquipDefine.AttrIndex.None + 1; i < EquipDefine.AttrIndex.Max; i++) { if (m_dicStarData.TryGetValue(i, out starData)) { starData.SetStatus(data.StartLevel >= (int)i); } if (m_dicMuhonDeputy.TryGetValue(i, out showGrid) && null != showGrid) { if ((int)i > data.EvolveNeedMuhonNum) { showGrid.SetVisible(false); } else { if (!showGrid.Visible) { showGrid.SetVisible(true); } if (IsDeputyEvolveGridFill(i)) { showGrid.SetGridData(m_dicSelectMuhonDeputy[i], true); } else { showGrid.SetGridData(0); } } } } //辅助物品 UpdateEvolveSelectStarAnim(); Muhon next = data.Next; //预览 //星级 if (null != m_slider_EvolveCurStarLv) { m_slider_EvolveCurStarLv.value = data.StartLevel / 5f; } if (null != m_slider_EvolveNextStarLv) { m_slider_EvolveNextStarLv.value = next.StartLevel / 5f; } //等级 if (null != m_label_EvolveCurLv) { m_label_EvolveCurLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, data.MaxLv); } if (null != m_label_EvolveNextLv) { m_label_EvolveNextLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, next.MaxLv); } int attrCount = data.AdditionAttrCount; //附加属性 if (null != m_label_EvolveCurAttrNum) { m_label_EvolveCurAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } if (null != m_label_EvolveNextAttrNum) { m_label_EvolveNextAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.Next.MuhonAttrUpLimit); } ColorType color = ColorType.JZRY_Green; if (null != m_label_EvolveMuhonLv) { if (data.Level != data.MaxLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolveMuhonLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_ColorLv, ColorManager.GetNGUIColorOfType(ColorType.JZRY_Txt_Black) , ColorManager.GetNGUIColorOfType(color), data.Level, data.MaxLv); } //角色等级限制 if (null != m_label_EvolvePlayerLvLmit) { if (DataManager.Instance.PlayerLv < data.EvolveNeedPlayerLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolvePlayerLvLmit.text = string.Format("{0}圣魂升星需达{1}主角{2}级" , tmgr.GetMuhonStarName(data.StartLevel) , ColorManager.GetNGUIColorOfType(color) , data.EvolveNeedPlayerLv); } //辅助道具 SetEvolveAssit(); } //最大星级 if (null != m_trans_EvolveMax && m_trans_EvolveMax.gameObject.activeSelf != isMaxStarLv) { m_trans_EvolveMax.gameObject.SetActive(isMaxStarLv); } if (isMaxStarLv) { //刷新圣魂升级信息 if (null != m_evolveMaxGrow) { m_evolveMaxGrow.SetGridData(data.QWThisID); } List <EquipDefine.EquipBasePropertyData> baseProperyList = emgr.GetWeaponSoulBasePropertyData(data.BaseId, data.Level); int countCur = (null != baseProperyList) ? baseProperyList.Count : 0; if (countCur == 0) { Engine.Utility.Log.Error("进化表格数据错误"); return; } if (null != m_sprite_EvolveAttrTitle) { m_sprite_EvolveAttrTitle.transform.Find("Value").GetComponent <UILabel>().text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } EquipDefine.EquipBasePropertyData temp = null; if (null != m_sprite_EvolveAttr1) { if (countCur >= 1) { temp = baseProperyList[0]; m_sprite_EvolveAttr1.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr1.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr1.gameObject.activeSelf) { m_sprite_EvolveAttr1.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr2) { if (countCur >= 2) { temp = baseProperyList[1]; m_sprite_EvolveAttr2.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr2.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr2.gameObject.activeSelf) { m_sprite_EvolveAttr2.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr3) { if (countCur >= 3) { temp = baseProperyList[2]; m_sprite_EvolveAttr3.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr3.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr3.gameObject.activeSelf) { m_sprite_EvolveAttr3.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr4) { if (countCur >= 4) { temp = baseProperyList[3]; m_sprite_EvolveAttr4.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr4.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr4.gameObject.activeSelf) { m_sprite_EvolveAttr4.gameObject.SetActive(false); } } } }
protected override void OnLoading() { base.OnLoading(); GameObject preObj = null; if (null == m_showGrid && null != m_trans_InfoGridRoot) { preObj = UIManager.GetResGameObj(GridID.Uiitemshowgrid); if (null != preObj) { GameObject cloneObj = NGUITools.AddChild(m_trans_InfoGridRoot.gameObject, preObj); if (null != cloneObj) { m_showGrid = cloneObj.GetComponent <UIItemShowGrid>(); if (null == m_showGrid) { m_showGrid = cloneObj.AddComponent <UIItemShowGrid>(); } if (null != m_showGrid && !m_showGrid.Visible) { m_showGrid.SetVisible(true); m_showGrid.RegisterUIEventDelegate((eventType, data, param) => { if (eventType == UIEventType.Click) { Muhon muhon = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Muhon>(blendMuhonId); if (null != muhon) { TipsManager.Instance.ShowItemTips(muhon); } } }); } } } } mlstGrids = new List <UIProperyGradeGrid>(); preObj = UIManager.GetResGameObj(GridID.Uiproperygradegrid) as GameObject; if (null != m_grid_AdditiveContent) { UIProperyGradeGrid mGrid = null; GameObject obj = null; for (EquipDefine.AttrIndex i = EquipDefine.AttrIndex.First ; i <= EquipDefine.AttrIndex.Fifth; i++) { obj = NGUITools.AddChild(m_grid_AdditiveContent.gameObject, preObj); if (null != obj) { obj.name = ((int)i).ToString(); mGrid = obj.GetComponent <UIProperyGradeGrid>(); if (null == mGrid) { mGrid = obj.gameObject.AddComponent <UIProperyGradeGrid>(); } mlstGrids.Add(mGrid); } } m_grid_AdditiveContent.Reposition(); } }