private void OnEnable() { MtaManager.TrackBeginPage(MtaType.SellItemWindow); commonWindow = WindowManager.Instance.GetWindow<UIItemCommonWindow>(); commonWindow.ShowSelMask(false); commonWindow.NormalClicked = OnNormalClick; RefreshSel(); InstallHandlers(); sellLis.GetComponent<UIButton>().isEnabled = false; }
private void OnEnable() { Init(); commonWindow = WindowManager.Instance.GetWindow<UIItemCommonWindow>(); commonWindow.NormalClicked = OnNormalClicked; var selected = commonWindow.MainInfo != null; commonWindow.ShowSelMask(selected); RefreshEvolve(commonWindow.GetInfo(commonWindow.CurSelPos)); InstallHandlers(); }
// Use this for initialization private void Awake() { NGUITools.SetActive(PropertyUpdater.gameObject, true); NGUITools.SetActive(ItemBase.gameObject, true); var initSkill = transform.Find("Skill/InitSkill"); skillInitTitle = initSkill.Find("Title").GetComponent<UILabel>(); skillInitDesc = initSkill.Find("Desc").GetComponent<UILabel>(); var randSkill = transform.Find("Skill/RandSkill"); skillRandTitle = randSkill.Find("Title").GetComponent<UILabel>(); skillRandDesc = randSkill.Find("Desc").GetComponent<UILabel>(); var matchInfo = transform.Find("Match/MatchInfo"); matchTitle = matchInfo.Find("Title").GetComponent<UILabel>(); matchDesc = matchInfo.Find("Desc").GetComponent<UILabel>(); commonWindow = WindowManager.Instance.GetWindow<UIItemCommonWindow>(); }
private void OnEnable() { MtaManager.TrackBeginPage(MtaType.LevelUpItemWindow); LevelUpEffectControl.Stop(); commonWindow = WindowManager.Instance.GetWindow<UIItemCommonWindow>(); commonWindow.NormalClicked = OnNormalClicked; var selected = MainInfo != null; NGUITools.SetActive(ItemBase.gameObject, selected); if (MainInfo == null) { return; } commonWindow.ShowSelMask(true); Refresh(); ItemHelper.InstallLongPress(ItemBase.gameObject); GetMaterialPosList(); RefreshCurScreen(); InstallHandlers(); }