Exemple #1
0
    IEnumerator FlyInCoroutine(IList <Cabinet> cabinets, System.Action onComplete)
    {
        flyIns.Clear();
        this.onComplete = onComplete;

        Vector2 spawnPosition = (canvas.transform as RectTransform).rect.center;

        foreach (Cabinet cabinet in cabinets)
        {
            UIItem item = Instantiate <UIItem>(itemPrefab, canvas.transform, false);
            item.transform.position = UIUtil.ScreenToCanvas(canvas, new Vector3(Screen.width * 0.75f, Screen.height * 0.5f, 0f));
            item.Fill(cabinet.GetItem());
            SingleFlyIn flyIn = new SingleFlyIn {
                //delay = i * delayBetween,
                fadeInTime = fadeInTime,
                flyInTime  = flyInTime,
                item       = item,
                target     = UIUtil.WorldToCanvas(canvas, cabinet.transform.position),
                targetObj  = cabinet.gameObject
            };
            flyIns.Add(flyIn);
        }

        flyIns.Sort((x, y) =>
        {
            if (x.targetObj.transform.position.y == y.targetObj.transform.position.y)
            {
                return(x.targetObj.transform.position.x.CompareTo(y.targetObj.transform.position.x));
            }
            return(y.targetObj.transform.position.y.CompareTo(x.targetObj.transform.position.y));
        });

        for (int i = 0; i < flyIns.Count; i++)
        {
            flyIns[i].delay = i * delayBetween;
            flyIns[i].Start();
        }

        float startTime = Time.time;
        bool  allDone   = false;

        while (!allDone)
        {
            allDone = true;
            float time = Time.time - startTime;
            foreach (SingleFlyIn flyIn in flyIns)
            {
                flyIn.Update(time);
                allDone = allDone && flyIn.isDone;
            }
            yield return(null);
        }

        while (!Input.anyKeyDown)
        {
            yield return(null);
        }

        FlyInComplete();
    }