public void SetSprite(UIInteractableType uIInteractableType, KeyValuePair <Sprite, Color> _sprite) { switch (uIInteractableType) { case UIInteractableType.normalSprite: m_normalSprite = _sprite.Key; m_normalColor = _sprite.Value; break; case UIInteractableType.hoverSprite: m_hoverSprite = _sprite.Key; m_hoverColor = _sprite.Value; break; case UIInteractableType.selectSprite: m_pressSprite = _sprite.Key; m_pressColor = _sprite.Value; break; case UIInteractableType.disableSprite: m_freezeSprite = _sprite.Key; m_freezeColor = _sprite.Value; break; default: break; } }
public void SetUIInteractableType(UIInteractableType uIInteractableType) { switch (uIInteractableType) { case UIInteractableType.normalSprite: m_image.sprite = m_normalSprite; isSelect = false; isInteractable = true; break; case UIInteractableType.hoverSprite: m_image.sprite = m_hoverSprite; isInteractable = true; break; case UIInteractableType.selectSprite: m_image.sprite = m_pressSprite; isSelect = true; isInteractable = true; break; case UIInteractableType.disableSprite: m_image.sprite = m_freezeSprite; isSelect = false; isInteractable = false; break; default: break; } }
public KeyValuePair <Sprite, Color> GetSprite(UIInteractableType uIInteractableType) { switch (uIInteractableType) { case UIInteractableType.normalSprite: return(new KeyValuePair <Sprite, Color>(m_normalSprite, m_normalColor)); break; case UIInteractableType.hoverSprite: return(new KeyValuePair <Sprite, Color>(m_hoverSprite, m_hoverColor)); break; case UIInteractableType.selectSprite: return(new KeyValuePair <Sprite, Color>(m_pressSprite, m_pressColor)); break; case UIInteractableType.disableSprite: return(new KeyValuePair <Sprite, Color>(m_freezeSprite, m_freezeColor)); break; default: return(new KeyValuePair <Sprite, Color>(null, Color.clear)); break; } }