public void ActivateTutorial(GameObject o)
    {
//		GameManager.inst.SetScrollTop();
        tutorialActive = true;
        openTutorialButton.SetActive(false);
        LevelBuilder.inst.ShowLevelBuilder();
        o.SetActive(true);
        currentTutorial = o.GetComponent <UIInstructionsHelper>();
        currentTutorial.Init();
    }
    public void EndInstructionMode()
    {
        tutorialActive = false;
        foreach (GameObject o in tutorial_create)
        {
            o.SetActive(false);
        }
        openTutorialButton.SetActive(true);
        currentTutorial = null;
        HoverHelperManager.inst.HideHoverHelp();
        restrictInputBig.SetActive(false);
        restrictInputSmall.SetActive(false);
//		hoverParent.SetActive(false);
//		gameObject.SetActive(false);
        foreach (DetectMouseClickUI dui in FindObjectsOfType <DetectMouseClickUI>())
        {
            Destroy(dui);
        }
    }