void Start() { GameObject go = CoreEntry.gResLoader.ClonePre("UI/Prefabs/Start/FirstRes/UIInit", null, false); InitUI = go.transform.GetComponent <UIInitGame>(); _bgImg = go.transform.Find("Back").GetComponent <RawImage>(); if (null != _bgImg) { CommonTools.SetLoadImage(_bgImg, "Bg_loading"); } InitUI.SetProgress(0); ClearScene(); StartCoroutine(InitProcess()); }
// Use this for initialization void Start() { SDKMgr.Instance.TrackGameLog("3000", "开始加载lua配置"); LuaTable G = LuaMgr.Instance.GetLuaEnv().Global; UnityEngine.Debug.Log("0000000000000000000"); if (G != null) { m_LuaInitCall = G.GetInPath <InitGameDelegate>("InitGame"); UnityEngine.Debug.Log("1111111111111111111"); m_LuaGetInitProCall = G.GetInPath <GetInitProgressDelegate>("GetInitProgress"); UnityEngine.Debug.Log("2222222222222222222"); GameObject go = CoreEntry.gResLoader.ClonePre("UI/Prefabs/Start/FirstRes/UIInit", null, false); InitUI = go.transform.GetComponent <UIInitGame>(); RawImage bg = go.transform.Find("Back").GetComponent <RawImage>(); if (null != bg) { bg.texture = ThirdPartyEntry._textureBg; } InitUI.SetProgress(0); StartCoroutine(InitProcess()); } }