Exemple #1
0
    void Start()
    {
        GameObject go = CoreEntry.gResLoader.ClonePre("UI/Prefabs/Start/FirstRes/UIInit", null, false);

        InitUI = go.transform.GetComponent <UIInitGame>();

        _bgImg = go.transform.Find("Back").GetComponent <RawImage>();
        if (null != _bgImg)
        {
            CommonTools.SetLoadImage(_bgImg, "Bg_loading");
        }

        InitUI.SetProgress(0);

        ClearScene();
        StartCoroutine(InitProcess());
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        SDKMgr.Instance.TrackGameLog("3000", "开始加载lua配置");
        LuaTable G = LuaMgr.Instance.GetLuaEnv().Global;

        UnityEngine.Debug.Log("0000000000000000000");
        if (G != null)
        {
            m_LuaInitCall = G.GetInPath <InitGameDelegate>("InitGame");
            UnityEngine.Debug.Log("1111111111111111111");
            m_LuaGetInitProCall = G.GetInPath <GetInitProgressDelegate>("GetInitProgress");
            UnityEngine.Debug.Log("2222222222222222222");
            GameObject go = CoreEntry.gResLoader.ClonePre("UI/Prefabs/Start/FirstRes/UIInit", null, false);
            InitUI = go.transform.GetComponent <UIInitGame>();
            RawImage bg = go.transform.Find("Back").GetComponent <RawImage>();
            if (null != bg)
            {
                bg.texture = ThirdPartyEntry._textureBg;
            }

            InitUI.SetProgress(0);
            StartCoroutine(InitProcess());
        }
    }