void HandleCursorSprite() { switch (mode) { case MouseMode.Normal: Cursor.SetCursor(normalCursor, Vector2.zero, CursorMode.Auto); break; case MouseMode.LockOn: Cursor.SetCursor(lockCursor, Vector2.zero, CursorMode.Auto); indicator.ShowCircle(lockOnSkill); break; case MouseMode.Direction: Cursor.SetCursor(lockCursor, Vector2.zero, CursorMode.Auto); indicator.ShowCircle(directionSkill); break; default: break; } }
public void ShowCircle() { indicator.ShowCircle(skill); }