Exemple #1
0
    private void ResetShowDetailEffect()
    {
        for (int i = startRow - 1; i < endRow + 1; i++)
        {
            for (int j = 0; j < m_Column; j++)
            {
                UIImageItem uIImageItem = GetItem(i, j);

                RectTransform rect = uIImageItem.GetComponent <RectTransform>();

                float x = rect.anchoredPosition.x;
                float y = 0;
                if (j >= startColumn && j <= endColumn + 1)
                {
                    //if (i <= middleRow)
                    //    y = rect.anchoredPosition.y - 4 * (m_ImageItemHeight + m_ImageSpace);
                    //else
                    //    y = rect.anchoredPosition.y + 4 * (m_ImageItemHeight + m_ImageSpace);
                }
                else
                {
                    y = -i * (m_ImageItemHeight + m_ImageSpace);
                }

                uIImageItem.SetPosition(uIImageItem.GetComponent <RectTransform>().anchoredPosition, new Vector2(x, y), 0.2f);
            }
        }
        isEffect = false;
    }
Exemple #2
0
    private void CreateImageItem(int index, Texture2D texture)
    {
        var         curRow      = index / m_Column;
        var         itemData    = m_ItemDatas[index];
        UIImageItem uIImageItem = Instantiate(m_UIImageItem, transform);

        uIImageItem.gameObject.SetActive(true);
        uIImageItem.Init(itemData);
        uIImageItem.SetImage(texture);
        uIImageItem.SetText(index.ToString());
        uIImageItem.SetSize(m_ImageItemWidth, m_ImageItemHeight);
        uIImageItem.SetPosition(new Vector2(Screen.width, -curRow * (m_ImageItemHeight + m_ImageSpace)), itemData.position);
        uIImageItem.OnImageItemClicked = OnItemClicked;
        m_UIImageItems.Add(itemData, uIImageItem);
    }
Exemple #3
0
    private void SetShowDetailEffect()
    {
        if (isEffect)
        {
            return;
        }
        for (int i = startRow - 2; i < endRow + 2; i++)
        {
            for (int j = 0; j < m_Column; j++)
            {
                float yMin = -2 * (m_ImageItemHeight + m_ImageSpace);
                float yMax = +2 * (m_ImageItemHeight + m_ImageSpace);

                if (j >= startColumn && j <= endColumn + 1)
                {
                    UIImageItem   uIImageItem = GetItem(i, j);
                    RectTransform rect = uIImageItem.GetComponent <RectTransform>();
                    float         x = rect.anchoredPosition.x, y = 0;
                    if (i <= middleRow)
                    {
                        y = rect.anchoredPosition.y + yMax;
                    }
                    else
                    {
                        y = rect.anchoredPosition.y - yMin;
                    }
                    uIImageItem.SetPosition(uIImageItem.GetComponent <RectTransform>().anchoredPosition, new Vector2(x, y), 0.2f);
                }
                else
                {
                    float y = UnityEngine.Random.Range(yMin, yMax);
                }
            }
        }
        isEffect = true;
    }