// UTILS private Sprite GetSprite(string i_IconId) { Sprite sprite = null; if (InputSystem.player0Main != null && InputSystem.player0Main.JoystickCount > 0) { sprite = UIIconsDatabaseManager.GetIconMain(s_IconsGroup_Pad, i_IconId); } else { sprite = UIIconsDatabaseManager.GetIconMain(s_IconsGroup_Keyboard, i_IconId); } return(sprite); }
public override void OnEnter() { UIIconsDatabaseManager.InitializeMain(); Finish(); }