// UTILS

    private Sprite GetSprite(string i_IconId)
    {
        Sprite sprite = null;

        if (InputSystem.player0Main != null && InputSystem.player0Main.JoystickCount > 0)
        {
            sprite = UIIconsDatabaseManager.GetIconMain(s_IconsGroup_Pad, i_IconId);
        }
        else
        {
            sprite = UIIconsDatabaseManager.GetIconMain(s_IconsGroup_Keyboard, i_IconId);
        }

        return(sprite);
    }
 public override void OnEnter()
 {
     UIIconsDatabaseManager.InitializeMain();
     Finish();
 }