public void CreateTableCards()
        {
            GameObject            tableCard = null;
            Transform             tf        = null;
            UIGamePlayerTableCard script    = null;

            for (int i = 0; i < RoomModel.MAX_GAME_PLAYER_COUNT; i++)
            {
                tableCard = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity);
                tf        = tableCard.transform;

                tf.SetParent(tableCardParent.transform);
                tf.localPosition = dealerPosition;
                tf.localScale    = new Vector2(0, 0);

                script             = tableCard.GetComponent <UIGamePlayerTableCard>();
                script.chairIndex  = i;
                script.ImageSource = cardResources[i];

                tableCard.SetActive(false);
                this.tableCards[i] = script;
            }
        }
 private void OnClearComplete(UIGamePlayerTableCard card)
 {
     card.gameObject.SetActive(false);
 }