void OnEnable() { Instance = this; InitExit(); // SetWin (); ExitButton.AddListener(0, BtnPress); }
private void Start() { aviao = FindObjectOfType <Aviao>(); controlaDificuldade = FindObjectOfType <ControlaDificuldade>(); geradorDeObstaculos = FindObjectOfType <GeradorDeObstaculos>(); gameOverInterface = FindObjectOfType <UIGameOver>(); gameInterface = FindObjectOfType <UIGameInterface>(); }
private void OnOpenUIFormSuccess(object sender, GameEventArgs e) { OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e; if (ne.UIForm.Logic is UIPlayerOperate) { uiPlayerOperate = (UIPlayerOperate)ne.UIForm.Logic; } else if (ne.UIForm.Logic is UIPlayerMessage) { uiPlayerMessage = (UIPlayerMessage)ne.UIForm.Logic; } else if (ne.UIForm.Logic is UIGameOver) { uiGameOver = (UIGameOver)ne.UIForm.Logic; } }
void Awake() { instance = this; uiHUD = gameObject.GetComponent <UIHUD>(); uiOverlay = gameObject.GetComponent <UIOverlay>(); uiAbility = gameObject.GetComponent <UIAbilityButtons>(); uiPerkMenu = gameObject.GetComponent <UIPerkMenu>(); uiGameOver = gameObject.GetComponent <UIGameOver>(); uiUnitPlacement = gameObject.GetComponent <UIUnitPlacement>(); //uiHUD.enabled=false; uiOverlay.enabled = false; //uiAbility.enabled=false; uiGameOver.enabled = false; uiUnitPlacement.enabled = false; colorH = new Color(1f, .6f, 0f, 1f); colorN = new Color(1f, .85f, .75f, 1f); texBar = Resources.Load("Textures/Bar", typeof(Texture)) as Texture; }
void Awake(){ instance=this; uiHUD=gameObject.GetComponent<UIHUD>(); uiOverlay=gameObject.GetComponent<UIOverlay>(); uiAbility=gameObject.GetComponent<UIAbilityButtons>(); uiPerkMenu=gameObject.GetComponent<UIPerkMenu>(); uiGameOver=gameObject.GetComponent<UIGameOver>(); uiUnitPlacement=gameObject.GetComponent<UIUnitPlacement>(); //uiHUD.enabled=false; uiOverlay.enabled=false; //uiAbility.enabled=false; uiGameOver.enabled=false; uiUnitPlacement.enabled=false; colorH=new Color(1f, .6f, 0f, 1f); colorN=new Color(1f, .85f, .75f, 1f); texBar=Resources.Load("Textures/Bar", typeof(Texture)) as Texture; }
void OnDisble() { Instance = null; ExitButton.RemoveListener(BtnPress); //DestroyImmediate(this.gameObject); }
private void Awake() { _current = this; _gameOver = GetComponentInChildren <UIGameOver>(true); }