// Use this for initialization void Start() { m_uiManager = UIManager.Instance; m_ui = m_uiManager.FishingControllerUI; m_uiManager.DisplayFishingUI(false); m_eventManager = EventManager.Instance; }
public override void OnInspectorGUI() { DrawDefaultInspector(); UIFishingController script = (UIFishingController)target; if (GUILayout.Button("Fire Test Item Event")) { } if (GUILayout.Button("One of each item")) { } }