Exemple #1
0
 public override void OnCreated()
 {
     base.OnCreated();
     _isCheckInvincible    = false;
     _isValid              = true;
     _uiEnemyStateView     = null;
     CurrentPriorAggroUnit = null;
     CurrentAggroUnit      = null;
     UnitActivity          = Activity.Rest;
     UnitBoneAnimator.Initialize();
     _navMeshAgent.enabled = true;
     MaxLifeSpanCount      = inner_LifespanCount = 0;
     ReservationActionList.Clear();
     SpellTransactionFlag = false;
     CurrentPattern       = null;
     FixLookForwardFlag   = false;
 }
Exemple #2
0
    public override void OnHeartBeat()
    {
        base.OnHeartBeat();

        if (IsHealthBarVisibleWholeTime)
        {
            if (_uiEnemyStateView == null)
            {
                _uiEnemyStateView = ObjectManager.GetInstance.GetObject <UIEnemyStateView>(ObjectManager.PoolTag.General,
                                                                                           HUDManager.GetInstance.EnemyHealthBarPrefab, null, GameManager.GetInstance.UIRootTransform);
                if (MaxLifeSpanCount != 0)
                {
                    _uiEnemyStateView.SetType(UIEnemyStateView.GaugeType.LifeCount);
                }
                _uiEnemyStateView.SetTrigger(this);
            }

            _uiEnemyStateView.UpdateState();
        }

        if (State == UnitState.Dead)
        {
            if (DecayTimeLeft <= 0)
            {
                MaterialApplier.RevertTrigger();
                ObjectManager.RemoveObject(this);
            }

            return;
        }

        if (UnitActivity == Activity.Hunt && IsInAttackRange)
        {
            TryPushNextPattern();
        }
        PatternGroup.ForEach(pattern =>
        {
            pattern.PatternCooldown = Math.Max(0, pattern.PatternCooldown - 1);
        });

        Delay = Math.Max(0, Delay - 1);
    }
Exemple #3
0
    protected void SwitchActivity(Activity activity)
    {
        if (UnitActivity == activity && State == UnitState.Lives)
        {
            return;
        }

        switch (activity)
        {
        case Activity.Hunt:

            if (IsHealthBarVisibleOnlyHunt && !IsHealthBarVisibleWholeTime)
            {
                if (_uiEnemyStateView == null)
                {
                    _uiEnemyStateView = ObjectManager.GetInstance.GetObject <UIEnemyStateView>(ObjectManager.PoolTag.General,
                                                                                               HUDManager.GetInstance.EnemyHealthBarPrefab, null, GameManager.GetInstance.UIRootTransform);
                    if (MaxLifeSpanCount != 0)
                    {
                        _uiEnemyStateView.SetType(UIEnemyStateView.GaugeType.LifeCount);
                    }
                    _uiEnemyStateView.SetTrigger(this);
                }
            }

            if (!IsAnyObstacleBetweenFocus)
            {
                UpdateTension();
            }

            break;

        case Activity.Rest:
            if (IsHealthBarVisibleOnlyHunt && !IsHealthBarVisibleWholeTime)
            {
                if (_uiEnemyStateView != null)
                {
                    ObjectManager.RemoveObject(_uiEnemyStateView);
                    _uiEnemyStateView = null;
                }
            }

            UnitBoneAnimator.SetTrigger(BoneAnimator.AnimationState.Idle);
            _navMeshAgent.enabled = false;
            break;

        case Activity.Returntocamp:
            if (IsHealthBarVisibleOnlyHunt && !IsHealthBarVisibleWholeTime)
            {
                if (_uiEnemyStateView != null)
                {
                    ObjectManager.RemoveObject(_uiEnemyStateView);
                    _uiEnemyStateView = null;
                }
            }

            _ignoreFocusTime = IgnoreFocusUpdateTime;
            break;

        default:
            throw new ArgumentOutOfRangeException(nameof(activity), activity, null);
        }
        UnitActivity = activity;
    }