public GUIPanel(Rectangle rec, UIDock uIDock, string Image, Color4 nColor, Color4 hColor, Color4 cColor, Color4 fColor) : base(rec, uIDock, nColor, hColor, cColor, fColor) { TextureName = Image; SetInteractColor(Color4.White); NoInteractable(); HideFocus(); }
public GUIPanel(Rectangle rec, UIDock uIDock, string Image) : base(rec, uIDock) { TextureName = Image; SetInteractColor(Color4.White); NoInteractable(); HideFocus(); }
public GUIBase(Rectangle rec, UIDock uIDock, Color4 nColor, Color4 hColor, Color4 cColor, Color4 fColor) { GUI.AddGuiElement(this); _Rectangle = rec; _Dock = uIDock; Enabled = true; NormalColor = nColor; HoverColor = hColor; ClickColor = cColor; FocusedColor = fColor; NoInteractColor = Color4.Gray; SetFinalRectangle(); SetGLBuffer(); }
public GUIBase(Rectangle rec, UIDock uIDock) { GUI.AddGuiElement(this); _Rectangle = rec; _Dock = uIDock; Enabled = true; NormalColor = Color4.White; HoverColor = Color4.Gray; ClickColor = Color4.Black; FocusedColor = Color4.PapayaWhip; NoInteractColor = Color4.Gray; SetFinalRectangle(); SetGLBuffer(); }
public GUIButtom(string Text, Rectangle rec, UIDock uIDock) : base(rec, uIDock) { Start(Text); }
public virtual void Dock(UIDock uIDock) { _Dock = uIDock; }
public GUITextInput(Rectangle rec, UIDock uIDock) : base(rec, uIDock) { Start(); }