private void DirftOperation(Vector3 postion) { uiDirftInfo.SetDirftPanelInfo(postion, mBaseMember.selfDataValue.m_data.selfName, mBaseMember.selfDataValue.m_data.selfOutlay, mBaseMember.selfDataValue.m_data.selfIntroduce); GameControl.gameControl.AddPanel(UIPanelType.ItemInfos); }