void InitializeCounter(UICounter counter) { GameObject counterGO = counter.gameObject; counter.onBeginCounting += increase => { counterGO.LeanCancel(); counterGO.LeanScale(_counterCountingScale, _counterScalingTime); }; counter.onEndCounting += increase => { counterGO.LeanCancel(); counterGO.LeanScale(Vector3.one, _counterScalingTime); }; }
IEnumerator ProcessOnReplay() { if (GameManager.instance.replayInterstitialEnabled) { bool closed = false; Action <bool> onClosed = state => { closed = true; if (state) { GameManager.instance.ResetReplayInterstitialTime(); } }; NetworkManager.Instance.ShowInterstitialAd( GameConstants.ADUNIT_INTERSTITIAL_GAMEEND_REPLAY, onClosed ); while (!closed) { yield return(new WaitForEndOfFrame()); } } UICounter coinCounter = GetParam <UICounter>(PARAM_COIN_COUNTER, null); if (coinCounter != null) { coinCounter.Setup(DataManager.Instance.UserData.Coin); while (coinCounter.nowCounting) { yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(1.0f)); } NetworkManager.Instance.UnLoadRewardVideoAd(GameConstants.ADUNIT_REWARD); StateManager.instance.OpenStateForced(GameConstants.STATENAME_INGAME); }
void ResetCounter(UICounter counter) { counter.LeanCancel(); counter.transform.localScale = Vector3.one; }