void EndInteraction(bool success)
        {
            if (context == null)
            {
                HasActiveInteraction = false;
                return;
            }

            if (success && (transitionLayout.TransitionProgress > 0.5f))
            {
                collectionView.FinishInteractiveTransition();
                context.FinishInteractiveTransition();
            }
            else
            {
                collectionView.CancelInteractiveTransition();
                context.CancelInteractiveTransition();
            }
        }
Exemple #2
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 // called by our pinch gesture recognizer when the gesture has finished or cancelled, which
 // in turn is responsible for finishing or cancelling the transition.
 void EndInteraction(bool success)
 {
     if (context == null)
     {
         HasActiveInteraction = false;
     }
     // allow for the transition to finish when it's progress has started as a threshold of 10%,
     // if you want to require the pinch gesture with a wider threshold, change it it a value closer to 1.0
     //
     else if ((transitionLayout.TransitionProgress > 0.1f) && success)
     {
         collectionView.FinishInteractiveTransition();
         context.FinishInteractiveTransition();
     }
     else
     {
         collectionView.CancelInteractiveTransition();
         context.CancelInteractiveTransition();
     }
 }