Exemple #1
0
 private void Awake()
 {
     item_name       = UIUtil.FindChild <Text>(transform, "ItemInfo/ItemName");
     description     = UIUtil.FindChild <Text>(transform, "ItemInfo/Description");
     price           = UIUtil.FindChild <Text>(transform, "ItemInfo/Price/Value");
     buy             = UIUtil.FindChild <Button>(transform, "ItemInfo/Buy");
     buy_button_text = UIUtil.FindChild <Text>(transform, "ItemInfo/Buy/Text");
     close           = UIUtil.FindChild <Button>(transform, "BottomBar/Close");
     coin            = UIUtil.FindChild <UICoin>(transform, "Npc/UICoin");
 }
Exemple #2
0
    protected override void OnStart()
    {
        isUIActive = false;
        AssetManager.Effect.Retrieve("ItemAppearEffect", transform);

        if (!isUIActive)
        {
            isUIActive = true;
            m_Coin     = UIManager.Instance.Open("UICoin", true) as UICoin;
            m_Coin.Init("Coin");
        }
    }
Exemple #3
0
    protected override void OnEnd()
    {
        //AssetManager.Effect.Retrieve("FX_Buff_Blue", transform.position);
        AssetManager.Effect.Retrieve("ItemGet", transform.position);

        if (null != m_Coin)
        {
            m_Coin.Restore();
            m_Coin = null;
        }

        base.OnEnd();
    }
Exemple #4
0
    public override IEnumerator Run()
    {
        if ("Dungeon" == SceneManager.GetActiveScene().name)
        {
            AsyncOperation operation = SceneManager.LoadSceneAsync("Common", LoadSceneMode.Additive);
            while (false == operation.isDone)
            {
                // loading progress
                yield return(null);
            }
            yield return(StartCoroutine(GameManager.Instance.Init()));
        }

        log = UIUtil.FindChild <UILog>(transform, "UI/UILog");
        log.gameObject.SetActive(true);

        dungeon = UIUtil.FindChild <Dungeon>(transform, "Dungeon");
        dungeon.gameObject.SetActive(true);
        dungeon_move = UIUtil.FindChild <DungeonMove>(transform, "Dungeon");

        battle = UIUtil.FindChild <DungeonBattle>(transform, "Battle");
        battle.gameObject.SetActive(false);

        ui_inventory = UIUtil.FindChild <UIInventory>(transform, "UI/UIInventory");
        ui_inventory.gameObject.SetActive(false);
        ui_inventory.Init();

        inventory_button = UIUtil.FindChild <Button>(transform, "UI/Dungeon/SideButtons/InventoryButton");
        inventory_button.onClick.AddListener(() =>
        {
            ui_inventory.gameObject.SetActive(true);
            Util.EventSystem.Publish(EventID.Dungeon_Monster_Reveal);
        });

        text_inventory = UIUtil.FindChild <Text>(transform, "UI/Dungeon/SideButtons/InventoryButton/Text");

        mini_map = UIUtil.FindChild <UIMiniMap>(transform, "UI/Dungeon/MiniMap");
        mini_map.gameObject.SetActive(true);

        ui_player_transform = UIUtil.FindChild <Transform>(transform, "UI/Player");
        ui_player_transform.gameObject.SetActive(true);
        player_health = UIUtil.FindChild <UIGaugeBar>(ui_player_transform, "Health");
        player_exp    = UIUtil.FindChild <UIGaugeBar>(ui_player_transform, "Exp");

        ui_coin = UIUtil.FindChild <UICoin>(transform, "UI/Dungeon/UICoin");
        ui_coin.gameObject.SetActive(true);
        {
            Image image = UIUtil.FindChild <Image>(ui_coin.transform, "Image");
            ui_coin_position = Camera.main.ScreenToWorldPoint(
                new Vector3(image.rectTransform.position.x, image.rectTransform.position.y, Camera.main.transform.position.z * -1.0f)
                );
        }


        coin_spot = UIUtil.FindChild <Transform>(transform, "CoinSpot");
        coin_spot.gameObject.SetActive(true);
        coin_prefab = UIUtil.FindChild <Coin>(transform, "Prefabs/Coin");

        shop = UIUtil.FindChild <UIShop>(transform, "UI/UIShop");

        Util.EventSystem.Subscribe <int>(EventID.Dungeon_Move, OnMove);
        Util.EventSystem.Subscribe(EventID.Dungeon_Exit_Unlock, () => { StartCoroutine(OnExitUnlock()); });
        Util.EventSystem.Subscribe(EventID.Dungeon_Map_Reveal, () => { mini_map.RevealMap(); });
        Util.EventSystem.Subscribe(EventID.Dungeon_Monster_Reveal, () => { mini_map.RevealMonster(); });
        Util.EventSystem.Subscribe(EventID.Dungeon_Treasure_Reveal, () => { mini_map.RevealTreasure(); });
        Util.EventSystem.Subscribe <Item>(EventID.Inventory_Add, OnItemAdd);
        Util.EventSystem.Subscribe <Item>(EventID.Inventory_Remove, OnItemRemove);
        Util.EventSystem.Subscribe(EventID.Player_Stat_Change, OnPlayerStatChange);
        Util.EventSystem.Subscribe <Quest>(EventID.Quest_Start, OnQuestStart);
        Util.EventSystem.Subscribe <Quest>(EventID.Quest_Complete, OnQuestComplete);
        AudioManager.Instance.Play(AudioManager.DUNGEON_BGM, true);

        InitScene();
    }