private void OnTorpedoTerminate() { this._clsState.Clear(); this.PlayProdDamage(this._clsNowRaigeki, delegate { UICircleHPGauge circleHPGauge = BattleTaskManager.GetPrefabFile().circleHPGauge; circleHPGauge.get_transform().localScaleZero(); Mem.DelIDisposableSafe <ProdShellingTorpedo>(ref this._prodShellingTorpedo); Dlg.Call(ref this._actOnFleetAction); }); }
public bool Init() { using (List <UICircleHPGauge> .Enumerator enumerator = this._listHpGauge.GetEnumerator()) { while (enumerator.MoveNext()) { UICircleHPGauge current = enumerator.get_Current(); if (current != null) { current.get_transform().set_localScale(Vector3.get_zero()); } } } return(true); }