Exemple #1
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 /// <summary>
 ///  4: 隐藏/显示 某个UICanvas下的所有UI,通过参数UICanvasFlag确定,isHid控制显示/隐藏
 /// </summary>
 /// <param name="canvasFlag">UI图层</param>
 /// <param name="isHid">控制显示/隐藏</param>
 public void HidUICanvas(UICanvasFlag canvasFlag, bool isHid)
 {
     if (canvasFlag == UICanvasFlag.All_Canvas)
     {
         for (int i = 0; i < canvasList.Count; ++i)
         {
             canvasList[i].GetComponent <CanvasGroup>().alpha = isHid ? 0 : 1;
         }
     }
     else
     {
         int startIndex = (int)canvasFlag + 1;
         int maxIndex   = (int)UICanvasFlag.Max;
         for (int i = startIndex; i < maxIndex; ++i)
         {
             canvasList[i].GetComponent <CanvasGroup>().alpha = isHid ? 0 : 1;
         }
     }
 }
Exemple #2
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 /// <summary>
 ///  开启/关闭 UICanvas的 点击检测 ,关闭后不在拦截点击事件
 /// </summary>
 /// <param name="canvasFlag"></param>
 public void BlockCanvasRaycasts(UICanvasFlag canvasFlag, bool isBlock)
 {
     if (canvasFlag == UICanvasFlag.All_Canvas)
     {
         for (int i = 0; i < canvasList.Count; ++i)
         {
             CheckOutCanvasRaycasts(i, isBlock);
         }
     }
     else
     {
         int startIndex = (int)canvasFlag + 1;
         int maxIndex   = (int)UICanvasFlag.Max;
         for (int i = startIndex; i < maxIndex; ++i)
         {
             CheckOutCanvasRaycasts(i, isBlock);
         }
     }
     // 最后 更新下各个Canvas的显示状态
     DoBlockCanvasRaycasts();
 }
Exemple #3
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 public Camera GetCanvasCamera(UICanvasFlag canvasFlag)
 {
     return(canvasList[(int)canvasFlag].GetComponent <Canvas>().worldCamera);
 }
Exemple #4
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        // 关闭UICanvas捕获点击操作 的事件
        private void OnUnBlockCanvasRaycasts(GameEvent e)
        {
            UICanvasFlag canvasFlag = (UICanvasFlag)e.data;

            BlockCanvasRaycasts(canvasFlag, false);
        }
Exemple #5
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        // 显示UICanvas 的回调
        private void OnShowUICanvas(GameEvent e)
        {
            UICanvasFlag canvasFlag = (UICanvasFlag)e.data;

            HidUICanvas(canvasFlag, false);
        }
Exemple #6
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        // =============================== 事件回调 =======================
        // 隐藏UICanvas 的回调
        private void OnHidUICanvas(GameEvent e)
        {
            UICanvasFlag canvasFlag = (UICanvasFlag)e.data;

            HidUICanvas(canvasFlag, true);
        }