public UICamera.Touch Call(int param0) { func.BeginPCall(); func.Push(param0); func.PCall(); UICamera.Touch ret = (UICamera.Touch)func.CheckObject(typeof(UICamera.Touch)); func.EndPCall(); return(ret); }
static public int get_position(IntPtr l) { try { UICamera.Touch self = (UICamera.Touch)checkSelf(l); pushValue(l, true); pushValue(l, self.position); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UICamera.Touch o; o = new UICamera.Touch(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_position(IntPtr l) { try { UICamera.Touch self = (UICamera.Touch)checkSelf(l); UnityEngine.Vector2 v; checkType(l, 2, out v); self.position = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_phase(IntPtr l) { try { UICamera.Touch self = (UICamera.Touch)checkSelf(l); UnityEngine.TouchPhase v; checkEnum(l, 2, out v); self.phase = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_fingerId(IntPtr l) { try { UICamera.Touch self = (UICamera.Touch)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.fingerId = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }