public virtual void UpdateUICacheRefence()
 {
     if (Application.isPlaying)
     {
         return;
     }
     m_ImageSetting.m_SpritePath = UICachTool.GetPrefabPath(m_ImageSetting.m_SpritePrefab.gameObject);
 }
 public override void UpdateUICacheRefence()
 {
     base.UpdateUICacheRefence();
     m_ButtonSetting.m_DisabledSpritePath = UICachTool.GetPrefabPath(m_ButtonSetting.m_DisabledSpritePrefab.gameObject);
 }