public virtual void UpdateUICacheRefence() { if (Application.isPlaying) { return; } m_ImageSetting.m_SpritePath = UICachTool.GetPrefabPath(m_ImageSetting.m_SpritePrefab.gameObject); }
public override void UpdateUICacheRefence() { base.UpdateUICacheRefence(); m_ButtonSetting.m_DisabledSpritePath = UICachTool.GetPrefabPath(m_ButtonSetting.m_DisabledSpritePrefab.gameObject); }