private void AttachUIButtonEffect()
	{
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		UIButton component = this.GetComponent<UIButton>();
		if (component != null && this.GetComponent<UINoAuto>() == null && component.GetComponent<UIButtonEffect>() == null)
		{
			UIButtonEffect uIButtonEffect = component.get_gameObject().AddComponent<UIButtonEffect>();
			uIButtonEffect.isSimple = true;
		}
	}
Exemple #2
0
    public override void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null)
        {
            onClick(gameObject);
        }
        UIButtonEffect ube = gameObject.GetComponent <UIButtonEffect>();

        if (ube != null)
        {
            ube.PlayTheAudioClip();
        }
    }
Exemple #3
0
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (onUp != null)
        {
            onUp(gameObject);
        }
        UIButtonEffect ube = gameObject.GetComponent <UIButtonEffect>();

        if (ube != null)
        {
            ube.PlayScaleLesson();
            ube.PlayPositionMoveBack();
        }
    }
Exemple #4
0
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (onDown != null)
        {
            onDown(gameObject);
        }
        UIButtonEffect ube = gameObject.GetComponent <UIButtonEffect>();

        if (ube != null)
        {
            ube.PlayScaleEnlarge();
            ube.PlayPositionMove();
        }
    }
 void Init()
 {
     if (!m_Init)
     {
         if (spr == null)
         {
             UISprite[] sprs = GetComponentsInChildren <UISprite>(true);
             if (null != sprs && sprs.Length > 0)
             {
                 spr = sprs[0];
             }
         }
         if (lable == null)
         {
             UILabel[] lbls = GetComponentsInChildren <UILabel>(true);
             if (null != lbls && lbls.Length > 0)
             {
                 lable = lbls[0];
             }
         }
         if (texHandler == null)
         {
             UISpecularHandler[] handlers = GetComponentsInChildren <UISpecularHandler>(true);
             if (null != handlers && handlers.Length > 0)
             {
                 texHandler = handlers[0];
             }
         }
         if (boxCollider == null)
         {
             boxCollider = GetComponent <BoxCollider>();
         }
         if (effect == null)
         {
             effect = GetComponent <UIButtonEffect>();
         }
         if (lable != null)
         {
             lable.color = new Color(lable.color.r, lable.color.g, lable.color.b, lbNormal);
         }
         if (texHandler != null)
         {
             texHandler.Intensity = normalItensity;
         }
         m_Init = true;
     }
 }
Exemple #6
0
    protected override void Awake()
    {
        //IL_0023: Unknown result type (might be due to invalid IL or missing references)
        //IL_005c: Unknown result type (might be due to invalid IL or missing references)
        base.Awake();
        InitAnim();
        if (changeButton != null)
        {
            UIButtonEffect uIButtonEffect = changeButton.get_gameObject().AddComponent <UIButtonEffect>();
            uIButtonEffect.isSimple = true;
        }
        for (int i = 0; i < this.weaponIcons.Length; i++)
        {
            WeaponIcons weaponIcons = this.weaponIcons[i];
            if (weaponIcons.button != null)
            {
                UIButtonEffect uIButtonEffect2 = weaponIcons.button.get_gameObject().AddComponent <UIButtonEffect>();
                uIButtonEffect2.isSimple = true;
            }
        }
        bool flag = TutorialStep.IsTheTutorialOver(TUTORIAL_STEP.USER_CREATE_02);
        int  j    = 0;

        for (int num = oldUI.Length; j < num; j++)
        {
            oldUI[j].SetActive(!flag);
        }
        int k = 0;

        for (int num2 = newUI.Length; k < num2; k++)
        {
            newUI[k].SetActive(flag);
        }
        if (flag)
        {
            InitRally();
        }
        restrictPopMenu = false;
        InitWepIcons();
    }
    private void Awake()
    {
        //IL_0030: Unknown result type (might be due to invalid IL or missing references)
        //IL_0035: Unknown result type (might be due to invalid IL or missing references)
        //IL_003a: Expected O, but got Unknown
        //IL_0046: Unknown result type (might be due to invalid IL or missing references)
        //IL_004b: Unknown result type (might be due to invalid IL or missing references)
        //IL_0057: Unknown result type (might be due to invalid IL or missing references)
        //IL_005c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0061: Expected O, but got Unknown
        //IL_007d: Unknown result type (might be due to invalid IL or missing references)
        //IL_00b8: Unknown result type (might be due to invalid IL or missing references)
        maxEffect.Init(this);
        silenceBase.SetActive(false);
        if (skillIconOn != null)
        {
            effectTransform = skillIconOn.get_gameObject().get_transform();
            skillIconOnPos  = effectTransform.get_localPosition();
        }
        else
        {
            effectTransform = this.get_gameObject().get_transform();
        }
        if (coolTimeGuage != null)
        {
            UIWidget component = coolTimeGuage.get_gameObject().GetComponent <UIWidget>();
            btnSize = (float)component.height;
        }
        if (skillButton != null)
        {
            btnEnable = skillButton.isEnabled;
        }
        UIButtonEffect uIButtonEffect = this.get_gameObject().AddComponent <UIButtonEffect>();

        uIButtonEffect.isSimple = true;
    }
    protected override void Awake()
    {
        //IL_006c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0071: Expected O, but got Unknown
        //IL_009e: Unknown result type (might be due to invalid IL or missing references)
        //IL_00ae: Expected O, but got Unknown
        //IL_00e1: Unknown result type (might be due to invalid IL or missing references)
        //IL_0101: Unknown result type (might be due to invalid IL or missing references)
        //IL_0106: Unknown result type (might be due to invalid IL or missing references)
        //IL_0114: Unknown result type (might be due to invalid IL or missing references)
        //IL_012d: Unknown result type (might be due to invalid IL or missing references)
        //IL_015d: Unknown result type (might be due to invalid IL or missing references)
        //IL_016d: Expected O, but got Unknown
        //IL_01a4: Unknown result type (might be due to invalid IL or missing references)
        //IL_01b9: Unknown result type (might be due to invalid IL or missing references)
        //IL_01be: Expected O, but got Unknown
        //IL_01cf: Unknown result type (might be due to invalid IL or missing references)
        //IL_01d4: Expected O, but got Unknown
        //IL_01ee: Unknown result type (might be due to invalid IL or missing references)
        //IL_01f3: Expected O, but got Unknown
        //IL_020f: Unknown result type (might be due to invalid IL or missing references)
        //IL_021f: Unknown result type (might be due to invalid IL or missing references)
        //IL_022f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0241: Unknown result type (might be due to invalid IL or missing references)
        //IL_0255: Unknown result type (might be due to invalid IL or missing references)
        //IL_025a: Expected O, but got Unknown
        //IL_025f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0264: Expected O, but got Unknown
        base.Awake();
        uiRoot = this.GetComponent <UIRoot>();
        UIVirtualScreen.InitUIRoot(uiRoot);
        uiCamera = uiRoot.GetComponentInChildren <Camera>();
        cameras  = (Camera[])new Camera[1]
        {
            uiCamera
        };
        nguiCamera      = uiCamera.GetComponent <UICamera>();
        uiRootPanel     = uiRoot.GetComponent <UIPanel>();
        uiRootTransform = uiRoot.get_transform();
        initUseMouse    = nguiCamera.useMouse;
        initUseTouch    = nguiCamera.useTouch;
        system          = CreatePrefabUI(Resources.Load("UI/SystemUI"), null, null, true, base._transform, 0, null);
        system.CreateCtrlsArray(typeof(SYSTEM));
        Transform ctrl = system.GetCtrl(SYSTEM.FADER);

        faderPanel       = ctrl.get_parent().GetComponent <UIPanel>();
        faderPanel.depth = 4000;
        Vector3 position = ctrl.get_position();

        position.z = -1f;
        ctrl.set_position(position);
        Transform ctrl2 = system.GetCtrl(SYSTEM.BLOCKER);

        ctrl2.get_gameObject().SetActive(false);
        Transform ctrl3 = system.GetCtrl(SYSTEM.DIALOG_BLOCKER);

        dialogBlockerAlpha       = ctrl3.GetComponent <UIRect>().alpha;
        dialogBlockerTween       = TweenAlpha.Begin(ctrl3.get_gameObject(), 0.2f, dialogBlockerAlpha);
        dialogBlockerTween.value = 0f;
        dialogBlockerTween.from  = 0f;
        dialogBlockerTween.set_enabled(false);
        ctrl3.get_gameObject().SetActive(false);
        string text = "InternalUI/UI_Common/LoadingUI";

        SetLoadingUI(Resources.Load(text));
        internalUI = true;
        GameObject val     = new GameObject("ButtonEffectTop");
        UIPanel    uIPanel = val.AddComponent <UIPanel>();

        uIPanel.depth   = 10000;
        buttonEffectTop = val.get_transform();
        buttonEffectTop.SetParent(uiRootTransform);
        buttonEffectTop.set_localPosition(Vector3.get_zero());
        buttonEffectTop.set_localRotation(Quaternion.get_identity());
        buttonEffectTop.set_localScale(Vector3.get_one());
        val.set_layer(uiRoot.get_gameObject().get_layer());
        GameObject val2 = new GameObject("AtlasTop");

        atlasTop = val2.get_transform();
        atlasTop.SetParent(buttonEffectTop);
        val2.SetActive(false);
        UIButtonEffect.CacheShaderPropertyId();
        enableShadow = false;
    }