Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            ChunkSystem.texture = Content.Load <Texture2D>("Dirt_1");
            // Create a new SpriteBatch, which can be used to draw textures
            spriteBatch = new SpriteBatch(GraphicsDevice);
            entityController.CreateEntity(new CameraC());
            Body b = BodyFactory.CreateRectangle(entityController.physicsWorld, ConvertUnits.ToSimUnits((Grid.gridPixelSize)), ConvertUnits.ToSimUnits((Grid.gridPixelSize)), 20f, new Vector2(0, 0), 0, BodyType.Dynamic);

            b.Friction    = 0.1f;
            b.Restitution = 0f;

            entityController.CreateEntity(new PositionC(0, 200, b), new ControllableC(), new TextureC(GraphicsDevice, new Vector2(Grid.gridPixelSize, Grid.gridPixelSize), Color.Black), new VelocityC(), new ForgroundC());

            //entityController.CreateEntity(new PositionC(50, 50, BodyFactory.CreateBody(entityController.physicsWorld, new Vector2(0, 0), 0, BodyType.Static)), new TextureC(GraphicsDevice, new Vector2(50, 50), Color.Black));
            // entityController.CreateEntity(new PositionC(new Vector2(0, 300)), new TextureC(GraphicsDevice, new Vector2(300, 100),Color.Green),new ColliderC(new Rectangle(0,300,300,100)));
            //entityController.CreateEntity(new PositionC(new Vector2(300, 200)), new TextureC(GraphicsDevice, new Vector2(100, 300), Color.Green), new ColliderC(new Rectangle(300, 200, 100, 300)));



            entityController.CreateEntity(new PositionC(0, 60), new TextureC(Content.Load <Texture2D>("Background_Mountain_1"), 3), new BackGroundC(-.9f));
            entityController.CreateEntity(new PositionC(0, 20), new TextureC(Content.Load <Texture2D>("Background_trees_3"), 3), new BackGroundC(-.8f));
            entityController.CreateEntity(new PositionC(0, 35), new TextureC(Content.Load <Texture2D>("Background_trees_2"), 3), new BackGroundC(-.7f));
            entityController.CreateEntity(new PositionC(0, 50), new TextureC(Content.Load <Texture2D>("Background_trees_1"), 3), new BackGroundC(-.6f));

            TextHelper.CreateFont(Content.Load <Texture2D>("Font_1"), "default", GraphicsDevice);

            UIBuilder.Begin(entityController);
            UIBuilder.AttachTexture(Content.Load <Texture2D>("Background_Mountain_1"), 0, 0, 1, 1);
            mainMenu = UIBuilder.Complete();
            // TODO: use this.Content to load your game content here
        }