// bag appears on screen void OnWaitBagStart() { // Debug.Log("OnWaitBagStart"); m_CurrBag.Show(true); m_CurrBag.SetBagState(UIBag.BagState.Locked); }
void ResetUI() { m_Lock.Show(false); m_PrevBag.Show(false); m_Progress.Show(false); m_Question.Show(false); }