Exemple #1
0
 public void Show(string _ToolTip, Vector3 Position)
 {
     Open();
     UIBackgroundImage.GetComponent <RectTransform>().position = Position;
     ToolTipText.text = _ToolTip;
     UIBackgroundImage.GetComponent <RectTransform>().sizeDelta = new Vector2(200.0f, GeneratorForLayout.GetPreferredHeight(_ToolTip, ToolTipText.GetGenerationSettings(new Vector2(ToolTipText.GetPixelAdjustedRect().size.x, 0.0f))) / ToolTipText.pixelsPerUnit);
 }
Exemple #2
0
 public PSeat(Transform _Background, int _Index) : base(_Background)
 {
     Index = _Index;
     InitializeControls <Button>();
     Background = UIBackgroundImage.GetComponent <Image>();
     Close();
 }
Exemple #3
0
 public void Initialize(string Text, int _Index, int ButtonNumber, Vector3 CenterPoint, float Delta, string ToolTip)
 {
     Index = _Index;
     UIBackgroundImage.GetComponent <RectTransform>().position = CenterPoint + new Vector3(0, Delta * ButtonNumber / 2 - Delta * (Index + 1));
     MessageText = Text;
     UIBackgroundImage.GetComponentInChildren <Text>().text = Text;
     UIBackgroundImage.GetComponent <PToolTipedButton>().onClick.AddListener(() => {
         IsChosen = true;
     });
     UIBackgroundImage.GetComponent <PToolTipedButton>().ToolTip = ToolTip;
 }
Exemple #4
0
    public PCardUI Initialize(string CardName, Vector3 PrototypePosition, int _Index, int Count)
    {
        float Interval  = 105.0f;
        float AllLength = UIBackgroundImage.parent.gameObject.GetComponent <RectTransform>().rect.width;

        if (Interval * Count > AllLength && Count > 1)
        {
            Interval = (AllLength - 105.0f) / (Count - 1);
        }
        Sprite Image = Resources.Load <Sprite>("Images/Cards/" + CardName);

        if (Image != null)
        {
            UIBackgroundImage.GetComponent <Image>().sprite = Image;
            UIBackgroundImage.localScale    = new Vector3(1, 1, 1);
            UIBackgroundImage.localPosition = new Vector3(Interval * (_Index % 1000) + PrototypePosition.x, 0.0f, 0.0f);
            Index = _Index;
            CardButton.onClick.AddListener(() => {
                PNetworkManager.NetworkClient.Send(new PClickOnCardOrder(Index.ToString()));
            });
            CardButton.ToolTip = FindInstance <PCardToolTip>(CardName).ToolTip;
        }
        return(this);
    }
Exemple #5
0
 public PCardUI(Transform _Background) : base(_Background)
 {
     CardButton = UIBackgroundImage.GetComponent <PToolTipedButton>();
     Close();
 }
 public PGeneralButtonUI(Transform _Background) : base(_Background)
 {
     GeneralButton = UIBackgroundImage.GetComponent <Button>();
     Close();
 }
    public PGeneralButtonUI Initialize(Transform Prototype, int _Index, int LineCapacity, PGeneral _General)
    {
        Index   = _Index;
        General = _General;
        UIBackgroundImage.GetComponentInChildren <Text>().text = General.Name;
        UIBackgroundImage.localScale    = new Vector3(1, 1, 1);
        UIBackgroundImage.localPosition = new Vector3(70.0f * (Index % LineCapacity) + Prototype.localPosition.x, -70.0f * (Index / LineCapacity) + Prototype.localPosition.y, 0.0f);

        void InvokeBuyGeneral(Button TargetButton)
        {
            string Method = (TargetButton.Equals(PUIManager.GetUI <PGeneralUI>().BuyArchPointButton) ? "成就点" : "银两");

            TargetButton.onClick.RemoveAllListeners();
            TargetButton.GetComponentInChildren <Text>().text = General.Cost.ToString() + Method + " 购买";
            TargetButton.onClick.AddListener(() => {
                if (!PSystem.UserManager.GeneralList.Contains(General.Name))
                {
                    bool CanPurchase = false;
                    if (Method.Equals("成就点") && PSystem.UserManager.ArchPoint >= General.Cost)
                    {
                        PSystem.UserManager.ArchPoint -= General.Cost;
                        CanPurchase = true;
                    }
                    else if (Method.Equals("银两") && PSystem.UserManager.Money >= General.Cost)
                    {
                        PSystem.UserManager.Money -= General.Cost;
                        CanPurchase = true;
                    }
                    if (CanPurchase)
                    {
                        PSystem.UserManager.GeneralList.Add(General.Name);
                        PSystem.UserManager.Write();
                        UIBackgroundImage.GetComponent <Image>().color = PGeneralUI.Config.GotGeneralColor;
                        PUIManager.GetUI <PGeneralUI>().BuyArchPointButton.interactable = false;
                        PUIManager.GetUI <PGeneralUI>().BuyMoneyButton.interactable     = false;
                    }
                }
            });
            if (PSystem.UserManager.GeneralList.Contains(General.Name))
            {
                TargetButton.interactable = false;
            }
            else
            {
                TargetButton.interactable = true;
            }
        }

        GeneralButton.onClick.AddListener(() => {
            PUIManager.GetUI <PGeneralUI>().GeneralInfoInputField.text = General.Name + "\n" +
                                                                         "性别:" + General.Sex + "\n" +
                                                                         "时代:" + General.Age + "\n" +
                                                                         string.Join("\n", General.SkillList.ConvertAll((PSkill Skill) => {
                PSkillInfo SkillInfo = ListInstance <PSkillInfo>().Find((PSkillInfo Info) => Info.Name.Equals(Skill.Name));
                if (SkillInfo == null)
                {
                    return(Skill.Name);
                }
                else
                {
                    return(Skill.Name + ":" + SkillInfo.ToolTip);
                }
            })) + "\n\n" +
                                                                         General.Tips;
            InvokeBuyGeneral(PUIManager.GetUI <PGeneralUI>().BuyArchPointButton);
            InvokeBuyGeneral(PUIManager.GetUI <PGeneralUI>().BuyMoneyButton);
        });
        UIBackgroundImage.gameObject.SetActive(true);
        return(this);
    }