/// <summary> Starts playing the loop animation on the target RectTransform </summary>
 /// <param name="target"> Target RectTransform being animated </param>
 /// <param name="startPosition"> Start anchoredPosition3D for the target RectTransform</param>
 /// <param name="startRotation"> Start localRotation for the target RectTransform</param>
 public void Start(RectTransform target, Vector3 startPosition, Vector3 startRotation)
 {
     if (!Enabled)
     {
         return;
     }
     if (Animation == null)
     {
         return;
     }
     if (IsPlaying)
     {
         return;
     }
     UIAnimator.MoveLoop(target, Animation, startPosition);
     UIAnimator.RotateLoop(target, Animation, startRotation);
     UIAnimator.ScaleLoop(target, Animation);
     UIAnimator.FadeLoop(target, Animation);
     IsPlaying = true;
 }