public void UnExecute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; List <string> operateAtlasList = new List <string>(); operateAtlasList.Add(m_destProjectPath); List <UIAdjust_SpriteOperateInfo> newOperateInfoList = new List <UIAdjust_SpriteOperateInfo>(); UIAdjust_SpriteOperateInfo newInfo = new UIAdjust_SpriteOperateInfo(); newInfo.SourceProjectPath = m_destProjectPath; foreach (var item in m_sourceInfoTable) { newInfo.OperateSpriteTable.AddRange(item.OperateSpriteTable); } newOperateInfoList.Add(newInfo); errorType = UIAdjustAtlasEditorModel.GetInstance().ReduceOperateCount(operateAtlasList.ToArray()); errorType = UIAdjustAtlasEditorModel.GetInstance().RemoveSprite(newOperateInfoList); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("撤销复制"); } }
void OnEnable() { UIAdjustAtlasEditorModel.GetInstance().ReadProjectPathConfig(out m_projectPath); UIAdjustAtlasEditorModel.GetInstance().ReadImageBasePathConfig(out m_imageBasePath); UIAdjustAtlasEditorModel.GetInstance().ReadConsistencyResultPathConfig(out m_consisitencyResultPath); UIAdjustAtlasEditorModel.GetInstance().ReadConsistencyPrefabPathConfig(out m_consistencyPrefabPath); UIAdjustAtlasEditorModel.GetInstance().ReadReferencePrefabPathConfig(out m_referencePrefabPath); UIAdjustAtlasEditorModel.GetInstance().ReadReferenceScenePathConfig(out m_referenceScenePath); UIAdjustAtlasEditorModel.GetInstance().ReadReferenceResultPathConfig(out m_referenceResultPath); }
public void UnExecute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; errorType = UIAdjustAtlasEditorModel.GetInstance().AddAtlasProject(m_ProjectPath); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("撤销移除工程:" + m_ProjectPath); } }
private void ConfigReferenceResultPath() { string referenceResultPath = string.Empty; referenceResultPath = EditorUtility.SaveFolderPanel("配置引用关系导出路径", UIAtlasEditorConfig.ReferenceResultPath, ""); if (!string.IsNullOrEmpty(referenceResultPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteReferenceResultPathConfig(referenceResultPath + "/"); m_referenceResultPath = referenceResultPath + "/"; } }
private void ConfigConsistencyResultPath() { string consistencyResultPath = string.Empty; consistencyResultPath = EditorUtility.SaveFolderPanel("配置一致性检查结果路径", UIAtlasEditorConfig.ConsistencyResultPath, ""); if (!string.IsNullOrEmpty(consistencyResultPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteConsistencyResultPathConfig(consistencyResultPath + "/"); m_consisitencyResultPath = consistencyResultPath + "/"; } }
private void ConfigImageBasePath() { string imageBasePath = string.Empty; imageBasePath = EditorUtility.SaveFolderPanel("配置Spsrite图库路径", UIAtlasEditorConfig.ImageBasePath, ""); if (!string.IsNullOrEmpty(imageBasePath)) { UIAdjustAtlasEditorModel.GetInstance().WriteImageBasePathConfig(imageBasePath + "/"); m_imageBasePath = imageBasePath + "/"; } }
private void ConfigProjectPath() { string projectPath = string.Empty; projectPath = EditorUtility.SaveFolderPanel("配置Project路径", UIAtlasEditorConfig.ProjectPath, ""); if (!string.IsNullOrEmpty(projectPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteProjectPathConfig(projectPath + "/"); m_projectPath = projectPath + "/"; } }
public void UnExecute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; List <string> operateAtlasList = new List <string>(); operateAtlasList.Add(m_ProjectPath); errorType = UIAdjustAtlasEditorModel.GetInstance().ReduceOperateCount(operateAtlasList.ToArray()); errorType = UIAdjustAtlasEditorModel.GetInstance().ZoomSprite(m_ProjectPath, m_SpritePath, m_oldScaleFactor); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("撤销缩放小图"); } }
public void Execute() { string dispStr = "加载" + Path.GetFileNameWithoutExtension(m_ProjectPath); EditorUtility.DisplayProgressBar("工程加载中", dispStr, 0f); UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; errorType = UIAdjustAtlasEditorModel.GetInstance().AddAtlasProject(m_ProjectPath); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("加载工程:" + m_ProjectPath); } }
private void UpdateInfoTableForUndo() { m_sourceInfoTableForUndo.Clear(); foreach (var item in m_sourceInfoTable) { UIAdjust_SpriteOperateInfoForUndoCommand newInfo = new UIAdjust_SpriteOperateInfoForUndoCommand(); newInfo.SourceProjectPath = item.SourceProjectPath; List <AtlasSpriteImage> spriteImage = null; UIAdjustAtlasEditorModel.GetInstance().GetSpriteImage(item.SourceProjectPath, item.OperateSpriteTable.ToArray(), out spriteImage); newInfo.SpriteImageTable = spriteImage; m_sourceInfoTableForUndo.Add(newInfo); } }
public void Execute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; List <string> operateAtlasList = new List <string>(); operateAtlasList.Add(m_destProjectPath); errorType = UIAdjustAtlasEditorModel.GetInstance().AddOperateCount(operateAtlasList.ToArray()); errorType = UIAdjustAtlasEditorModel.GetInstance().CopySprites(m_sourceInfoTable, m_destProjectPath); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("复制小图"); } }
public void UnExecute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; List <string> operateAtlasList = new List <string>(); foreach (var item in m_sourceInfoTable) { operateAtlasList.Add(item.SourceProjectPath); } errorType = UIAdjustAtlasEditorModel.GetInstance().ReduceOperateCount(operateAtlasList.ToArray()); errorType = UIAdjustAtlasEditorModel.GetInstance().AddSprite(m_sourceInfoTableForUndo); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("撤销删除小图"); } }
public void Execute() { UIADJUSTATLAS_ERROR_TYPE errorType = UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE; List <string> operateAtlasList = new List <string>(); foreach (var item in m_sourceInfoTable) { operateAtlasList.Add(item.SourceProjectPath); } operateAtlasList.Add(m_destProjectPath); errorType = UIAdjustAtlasEditorModel.GetInstance().AddOperateCount(operateAtlasList.ToArray()); errorType = UIAdjustAtlasEditorModel.GetInstance().MoveSprite(m_sourceInfoTable, m_destProjectPath, out m_ModifyRefTable); if (UIADJUSTATLAS_ERROR_TYPE.UIADJUSTATLAS_ERROR_NONE == errorType) { UniversalEditorLog.DebugLog("移动小图"); } }
private void ConfigReferenceScenePath() { string referenceScenePath = string.Empty; referenceScenePath = EditorUtility.SaveFolderPanel("配置一致性检查用Prefab路径", UIAtlasEditorConfig.ReferenceScenePath, ""); if (!string.IsNullOrEmpty(referenceScenePath)) { string U3DAssetPath = UnityEngine.Application.dataPath; if (!referenceScenePath.Contains(U3DAssetPath)) { EditorUtility.DisplayDialog("配置失败", "\n请设置Assets/下的路径", "确认"); return; } string relativityPath = referenceScenePath.Substring(U3DAssetPath.Length - "Assets".Length); UIAdjustAtlasEditorModel.GetInstance().WriteReferenceScenePathConfig(relativityPath + "/"); m_referenceScenePath = relativityPath + "/"; } }
void OnGUI() { bool isForceBuild = UIAdjustAtlasEditorModel.GetInstance().IsForceBuild; maxSize = new Vector2(800f, 600f); minSize = new Vector2(800f, 600f); GUILayout.BeginVertical(); GUILayout.Space(20f); GUILayout.Label("Common设定项:", GUILayout.Width(100f)); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("Project路径", GUILayout.Width(80f)); GUI.SetNextControlName("配置Project路径"); m_projectPath = GUILayout.TextField(m_projectPath, 150, GUILayout.Width(600f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigProjectPath(); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("Sprite图库路径", GUILayout.Width(80f)); GUI.SetNextControlName("配置Sprite图库路径"); m_imageBasePath = GUILayout.TextField(m_imageBasePath, 150, GUILayout.Width(600f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigImageBasePath(); } GUILayout.EndHorizontal(); GUILayout.Space(10f); isForceBuild = GUILayout.Toggle(isForceBuild, "强制生成atlas"); UIAdjustAtlasEditorModel.GetInstance().IsForceBuild = isForceBuild; GUILayout.Space(30f); GUILayout.Label("一致性检查设定项:", GUILayout.Width(100f)); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("一致性检查用prefab路径", GUILayout.Width(130f)); GUI.SetNextControlName("一致性检查用prefab路径"); m_consistencyPrefabPath = GUILayout.TextField(m_consistencyPrefabPath, 150, GUILayout.Width(560f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigConsistencyPrefabPath(); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("一致性检查结果路径", GUILayout.Width(110f)); GUI.SetNextControlName("一致性检查结果路径"); m_consisitencyResultPath = GUILayout.TextField(m_consisitencyResultPath, 150, GUILayout.Width(580f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigConsistencyResultPath(); } GUILayout.EndHorizontal(); GUILayout.Space(30f); GUILayout.Label("引用关系导出设定项:", GUILayout.Width(110f)); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("关联Prefab路径", GUILayout.Width(110f)); GUI.SetNextControlName("关联Prefab路径"); m_referencePrefabPath = GUILayout.TextField(m_referencePrefabPath, 150, GUILayout.Width(580f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigReferencePrefabPath(); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("关联Scene路径", GUILayout.Width(110f)); GUI.SetNextControlName("关联Scene路径"); m_referenceScenePath = GUILayout.TextField(m_referenceScenePath, 150, GUILayout.Width(580f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigReferenceScenePath(); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.Label("引用关系导出路径", GUILayout.Width(110f)); GUI.SetNextControlName("引用关系导出路径"); m_referenceResultPath = GUILayout.TextField(m_referenceResultPath, 150, GUILayout.Width(580f)); if (GUILayout.Button("配置", GUILayout.Width(76f))) { ConfigReferenceResultPath(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); if (Event.current.keyCode == KeyCode.Return && Event.current.type == EventType.Used) { string U3DAssetPath = "Assets/"; switch (GUI.GetNameOfFocusedControl()) { case "配置Project路径": UIAdjustAtlasEditorModel.GetInstance().WriteProjectPathConfig(m_projectPath); break; case "配置Sprite图库路径": UIAdjustAtlasEditorModel.GetInstance().WriteImageBasePathConfig(m_imageBasePath); break; case "一致性检查结果路径": UIAdjustAtlasEditorModel.GetInstance().WriteConsistencyResultPathConfig(m_consisitencyResultPath); break; case "一致性检查用prefab路径": if (m_consistencyPrefabPath.Contains(U3DAssetPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteConsistencyPrefabPathConfig(m_consistencyPrefabPath); } else { EditorUtility.DisplayDialog("配置失败", "\n请设置Assets/下的路径", "确认"); UIAdjustAtlasEditorModel.GetInstance().ReadConsistencyPrefabPathConfig(out m_consistencyPrefabPath); } break; case "关联Prefab路径": if (m_referencePrefabPath.Contains(U3DAssetPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteReferencePrefabPathConfig(m_referencePrefabPath); } else { EditorUtility.DisplayDialog("配置失败", "\n请设置Assets/下的路径", "确认"); UIAdjustAtlasEditorModel.GetInstance().ReadReferencePrefabPathConfig(out m_referencePrefabPath); } break; case "关联Scene路径": if (m_referenceScenePath.Contains(U3DAssetPath)) { UIAdjustAtlasEditorModel.GetInstance().WriteReferenceScenePathConfig(m_referenceScenePath); } else { EditorUtility.DisplayDialog("配置失败", "\n请设置Assets/下的路径", "确认"); UIAdjustAtlasEditorModel.GetInstance().ReadReferenceScenePathConfig(out m_referenceScenePath); } break; case "引用关系导出路径": UIAdjustAtlasEditorModel.GetInstance().WriteReferenceResultPathConfig(m_referenceResultPath); break; default: break; } } }