Exemple #1
0
 public override void DidAccelerate(UIAccelerometer accelerometer,
                                    UIAcceleration acceleration)
 {
     _controller.loggingView.AppendTextLine(
         String.Format("x = {0:f}, y={1:f}, z={2:f}",
                       acceleration.X, acceleration.Y, acceleration.Z));
 }
 public override void DidAccelerate (UIAccelerometer accelerometer, 
     UIAcceleration acceleration)
 {
     _controller.loggingView.AppendTextLine (
         String.Format ("x = {0:f}, y={1:f}, z={2:f}", 
             acceleration.X, acceleration.Y, acceleration.Z));
 }
        public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
        {
            if (gameSuspended)
            {
                return;
            }
            float accel_filter = 0.1f;

            bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.X * (1.0f - accel_filter) * 500.0f;
        }
 public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
 {
     var filterFactor = .5f;
     var accelX = (float)acceleration.X * filterFactor + (1 - filterFactor) * prevX;
     var accelY = (float)acceleration.Y * filterFactor + (1 - filterFactor) * prevY;
     prevX = accelX;
     prevY = accelY;
     PointF v;
     space.Gravity = new PointF (300 * accelY, -300 * accelX);
 }
        public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
        {
            var filterFactor = .5f;
            var accelX       = (float)acceleration.X * filterFactor + (1 - filterFactor) * prevX;
            var accelY       = (float)acceleration.Y * filterFactor + (1 - filterFactor) * prevY;

            prevX = accelX;
            prevY = accelY;
            PointF v;

            space.Gravity = new PointF(300 * accelY, -300 * accelX);
        }
 public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
 {
     callback(accelerometer,acceleration);
 }
Exemple #7
0
 //        private void setAnnotationBehavior ()
 //        {
 //            //Funtion in order to add annotation points from the map itself (the user can add POI's touching the map): It is not implemented and this CODE DOES NOT WORK
 //            unityMapView.GetViewForAnnotation = delegate(MKMapView mapView, NSObject annotation) {
 //                // Called by the map whenever an annotation is added and needs to be displayed
 //                if (annotation is MKUserLocation)
 //                    return null;
 //            };
 //        }
 private void initAccelerometre()
 {
     acceleration = new Acceleration ();
     uiAcceleration = new UIAcceleration ();
     UIAccelerometer.SharedAccelerometer.UpdateInterval = 1 / 10;
     //This value could be set, in a new development, as a parameter
     UIAccelerometer.SharedAccelerometer.Acceleration += delegate(object sender, UIAccelerometerEventArgs e) {
         uiAcceleration = e.Acceleration;
         acceleration.X = (float)uiAcceleration.X;
         acceleration.Y = (float)uiAcceleration.Y;
         acceleration.Z = (float)uiAcceleration.Z;
         acceleration.Accel = (float)Math.Sqrt (Math.Pow (acceleration.X, 2) + Math.Pow (acceleration.Y, 2) + Math.Pow (acceleration.Z, 2));
     };
 }
 void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
 {
     if(gameSuspended)
         return;
     float accel_filter = 0.1f;
     bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.X * (1.0f - accel_filter) * 500.0f;
 }
Exemple #9
0
 //        private void setAnnotationBehavior ()
 //        {
 //            //Funtion in order to add annotation points from the map itself (the user can add POI's touching the map): It is not implemented and this CODE DOES NOT WORK
 //            unityMapView.GetViewForAnnotation = delegate(MKMapView mapView, NSObject annotation) {
 //                // Called by the map whenever an annotation is added and needs to be displayed
 //                if (annotation is MKUserLocation)
 //                    return null;
 //            };
 //        }
 private void initAccelerometre()
 {
     try {
         acceleration = new Acceleration ();
         uiAcceleration = new UIAcceleration ();
         UIAccelerometer.SharedAccelerometer.UpdateInterval = 1 / 10;
         //This value could be set, in a new development, as a parameter
         UIAccelerometer.SharedAccelerometer.Acceleration += delegate(object sender, UIAccelerometerEventArgs e) {
             uiAcceleration = e.Acceleration;
             acceleration.X = (float)uiAcceleration.X;
             acceleration.Y = (float)uiAcceleration.Y;
             acceleration.Z = (float)uiAcceleration.Z;
             acceleration.Accel = (float)Math.Sqrt (Math.Pow (acceleration.X, 2) + Math.Pow (acceleration.Y, 2) + Math.Pow (acceleration.Z, 2));
         };
     } catch (Exception ex) {
         #if DEBUG
         SystemLogger.Log (SystemLogger.Module.PLATFORM, "Exception initializing Accelerometer. Message: " + ex.Message);
         #endif
     }
 }
Exemple #10
0
 public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration)
 {
     Callback(accelerometer, acceleration);
 }