private void InitAppModules() { UI = Framework.env1.modules.CreateModule <UIModule>(); UI.AddLoader(this); UI.SetGroups(new Groups(UIMap_MVVM.map)); UI.Get <TipPanel>(UIConfig.Name <TipPanel>(), UIConfig.Path <TipPanel>(), UIConfig.Layer <TipPanel>()); UI.Get <StatusPanel>(UIConfig.Name <StatusPanel>(), UIConfig.Path <StatusPanel>(), UIConfig.Layer <StatusPanel>()); UI.Get <UpdatePanel>(UIConfig.Name <UpdatePanel>(), UIConfig.Path <UpdatePanel>(), UIConfig.Layer <UpdatePanel>()); }
private void InitAppModules() { UI = Framework.env1.modules.CreateModule <UIModule>(); UI.AddLoader(UILoader); UIPanel UILoader(Type type, string path, string name, UIPanelLayer layer) { GameObject go = Resources.Load <GameObject>(path); UIPanel p = go.GetComponent <UIPanel>(); return(p); } UI.SetMap(UIMap_MVVM.map); UI.Get <TipPanel>(UIConfig.Name <TipPanel>(), UIConfig.Path <TipPanel>(), UIConfig.Layer <TipPanel>()); UI.Get <StatusPanel>(UIConfig.Name <StatusPanel>(), UIConfig.Path <StatusPanel>(), UIConfig.Layer <StatusPanel>()); UI.Get <UpdatePanel>(UIConfig.Name <UpdatePanel>(), UIConfig.Path <UpdatePanel>(), UIConfig.Layer <UpdatePanel>()); }