public float DrawMCMRegion(Rect InRect) { Rect row = InRect; row.height = 24f; enemyColorField.Draw(row); enemyColor = enemyColorField.Value; row.y += 30f; enemyRadiusField.Draw(row); enemyRadius = enemyRadiusField.Value; row.y += 30f; visitorColorField.Draw(row); visitorColor = visitorColorField.Value; row.y += 30f; visitorRadiusField.Draw(row); visitorRadius = visitorRadiusField.Value; row.y += 30f; traderColorField.Draw(row); traderColor = traderColorField.Value; row.y += 30f; traderRadiusField.Draw(row); traderRadius = traderRadiusField.Value; return(6 * 30f); }
public float DrawMCMRegion(Rect InRect) { Rect row = InRect; row.height = 24f; colorInput.Draw(row); color = colorInput.Value; return(30f); }
public float DrawMCMRegion(Rect InRect) { Rect row = InRect; row.height = 24f; colorInput.Draw(row); color = colorInput.Value; row.y += 30f; radiusInput.Draw(row); radius = radiusInput.Value; row.y += 30f; return(2 * 30f); }
public float DrawMCMRegion(Rect InRect) { Rect row = InRect; row.height = 24f; tameColorInput.Draw(row); tameColor = tameColorInput.Value; row.y += 30f; tameRadiusInput.Draw(row); tameRadius = tameRadiusInput.Value; row.y += 30f; wildColorInput.Draw(row); wildColor = wildColorInput.Value; row.y += 30f; wildRadiusInput.Draw(row); wildRadius = wildRadiusInput.Value; row.y += 30f; hostileColorInput.Draw(row); hostileColor = hostileColorInput.Value; row.y += 30f; hostileRadiusInput.Draw(row); hostileRadius = hostileRadiusInput.Value; row.y += 30f; huntingColorInput.Draw(row); huntingColor = huntingColorInput.Value; row.y += 30f; huntingRadiusInput.Draw(row); huntingRadius = huntingRadiusInput.Value; row.y += 30f; tamingColorInput.Draw(row); tamingColor = tamingColorInput.Value; row.y += 30f; tamingRadiusInput.Draw(row); tamingRadius = tamingRadiusInput.Value; return(10 * 30f); }
public float DrawMCMRegion(Rect InRect) { Rect row = InRect; row.height = 24f; poweredInput.Draw(row); poweredColor = poweredInput.Value; row.y += 30f; poweredByBatteriesInput.Draw(row); poweredByBatteriesColor = poweredByBatteriesInput.Value; row.y += 30f; notPoweredInput.Draw(row); notPoweredColor = notPoweredInput.Value; row.y += 30f; offInput.Draw(row); offColor = offInput.Value; row.y += 30f; return(4 * 30f); }