private void EnterRound()
    {
        CalculateEnergyRefill();

        PressComponentButton(0, ActionKey.Concentrate);
        PressComponentButton(1, ActionKey.Concentrate);
        PressComponentButton(2, ActionKey.Concentrate);

        m_HPVibrationPlayer.StopVibration();
        m_HPVibrationEnemy.StopVibration();

        UpdateEnergyBackground();
        m_IsHideEnergyInThisTurn = false;

        CheckPowerAttackPicture();

        m_InAttackBlockBackground.Blend("Language_StartAction_Hide");

        m_PlayerHPSinceBattleStart = m_Player.HitPoint;
        m_EnemyHPSinceBattleStart  = m_Enemy.HitPoint;

        m_State = GetaPieceInterfaceState.WaitPlayerInput;
    }