private void SetFollowTarget(List <DevNode> devList)
    {
        //int devCout = devList.Count;
        int followUiCout = FollowObject.Count;

        for (int i = 0; i < devList.Count; i++)
        {
            if (!CurrentDevList.Contains(devList[i]))
            {
                CurrentDevList.Add(devList[i]);
            }
            if (i < followUiCout)
            {
                UGUIFollowTarget followTarget = FollowObject[i].GetComponent <UGUIFollowTarget>();
                followTarget.Target = GetTitleObj(devList[i].gameObject);
                DevInfoFollowUI followItem = followTarget.GetComponent <DevInfoFollowUI>();
                followItem.Show(devList[i]);
                followTarget.gameObject.SetActive(true);
            }
            else
            {
                GameObject dev          = devList[i].gameObject;
                GameObject followTarget = InitFollowTarget(dev);
                FollowObject.Add(followTarget);
                DevInfoFollowUI followItem = followTarget.GetComponent <DevInfoFollowUI>();
                followItem.Show(devList[i]);
                followTarget.gameObject.SetActive(true);
            }
        }
    }