static public int get_eventSystem(IntPtr l) { try { UGUIEventSystem self = (UGUIEventSystem)checkSelf(l); pushValue(l, self.eventSystem); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_touchInputModule(IntPtr l) { try { UGUIEventSystem self = (UGUIEventSystem)checkSelf(l); UnityEngine.EventSystems.TouchInputModule v; checkType(l, 2, out v); self.touchInputModule = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }