Exemple #1
0
 static public int get_eventSystem(IntPtr l)
 {
     try {
         UGUIEventSystem self = (UGUIEventSystem)checkSelf(l);
         pushValue(l, self.eventSystem);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemple #2
0
 static public int set_touchInputModule(IntPtr l)
 {
     try {
         UGUIEventSystem self = (UGUIEventSystem)checkSelf(l);
         UnityEngine.EventSystems.TouchInputModule v;
         checkType(l, 2, out v);
         self.touchInputModule = v;
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }