public void SSActionEvent(SSAction source, SSActionEventType events = SSActionEventType.Competeted, int intParam = 0, string strParam = null, UnityEngine.Object objectParam = null) { if (source is UFOFlyAction) { UFONumber--; UFOFactory ufof = Singleton <UFOFactory> .Instance; ufof.recoverUFO(source.gameobject); releaseSSACtion(source); } }