public void DeadUfo(int count) { UpdateScore(count); ufo.ResetObject(); Ufo.SetActive(false); ufo.isDead = true; if (state == GameState.Process) { StartTimer(Random.Range(gameManager.MinAppearanceUFO, gameManager.MaxAppearanceUFO)); } }
public void DeadUfo(int count) { UpdateScore(count); ufo.ResetObject(); Ufo.SetActive(false); ufo.isDead = true; if (state == GameState.Process) { StartTimer(Random.Range(gameManager.MinAppearanceUFO, gameManager.MaxAppearanceUFO)); } }