public void Play()
        {
            Vector3 viewPos   = Camera.main.WorldToViewportPoint(m_effect.m_initPos);
            Vector3 screenPos = UIManager.Instance.m_uiCamera.GetComponent <Camera>().ViewportToWorldPoint(viewPos);

            m_goScoreEffect = NGUITools.AddChild(m_effect.m_uiMatch.gameObject, m_effect.m_scoretoboardEffect);
            NGUITools.SetLayer(m_goScoreEffect, m_goScoreEffect.layer);

            m_goScoreEffect.transform.position = screenPos;
            Vector3 pos = m_goScoreEffect.transform.localPosition;

            pos.x = Mathf.FloorToInt(pos.x);
            pos.y = Mathf.FloorToInt(pos.y);
            pos.z = 0.0f;
            m_goScoreEffect.transform.localPosition = pos;
            m_goScoreEffect.GetComponent <Renderer>().material.renderQueue = RenderQueue.ParticleOnGui;
            Renderer[] renderers = m_goScoreEffect.transform.GetComponentsInChildren <Renderer>();
            foreach (Renderer renderer in renderers)
            {
                renderer.material.renderQueue = RenderQueue.ParticleOnGui;
            }

            ParticleSystem     ps = m_goScoreEffect.GetComponent <ParticleSystem>();
            UEffectSelfDestroy us = m_goScoreEffect.AddComponent <UEffectSelfDestroy>();

            ps.Play();

            _InitToExploded();
        }
        void _OnArriveEnd()
        {
            ParticleSystem ps = m_goScoreEffect.GetComponent <ParticleSystem>();

            ps.Stop();
            GameObject         goScoreEffect = NGUITools.AddChild(m_effect.m_uiMatch.gameObject, m_effect.m_scoretoboardEffect1);
            UEffectSelfDestroy destroy       = goScoreEffect.AddComponent <UEffectSelfDestroy>();

            destroy.onFinish = _OnFinish;

            goScoreEffect.transform.localPosition = ps.transform.localPosition;
            ps = goScoreEffect.GetComponent <ParticleSystem>();

            NGUITools.SetLayer(goScoreEffect, goScoreEffect.layer);
            goScoreEffect.GetComponent <Renderer>().material.renderQueue = RenderQueue.ParticleOnGui;
            ps.Play();
        }