Exemple #1
0
 /// <summary>
 /// Construct a compile task
 /// </summary>
 /// <param name="Parameters">Parameters for this task</param>
 public CompileTask(CompileTaskParameters Parameters)
 {
     UE4Build.BuildTarget Target = new UE4Build.BuildTarget {
         TargetName = Parameters.Target, Platform = Parameters.Platform, Config = Parameters.Configuration, UBTArgs = "-nobuilduht " + (Parameters.Arguments ?? "")
     };
     if (!String.IsNullOrEmpty(Parameters.Tag))
     {
         TargetToTagName.Add(Target, Parameters.Tag);
     }
     Targets.Add(Target);
 }
Exemple #2
0
    protected bool CanBuildToolForAllArchitectures(UE4Build.BuildTarget InTarget, ProjectParams InParams)
    {
        string[] WhitelistedTargets = { "UnrealHeaderTool", /*"ShaderCompileWorker",*/ "UnrealPak" };

        // These targets are known to work.
        if (WhitelistedTargets.Contains(InTarget.TargetName))
        {
            return(true);
        }


        // Editor does not work, and other tools are less interesting at this time
        return(false);
    }
Exemple #3
0
        /// <summary>
        /// Adds another task to this executor
        /// </summary>
        /// <param name="Task">Task to add</param>
        /// <returns>True if the task could be added, false otherwise</returns>
        public bool Add(CustomTask Task)
        {
            CompileTask CompileTask = Task as CompileTask;

            if (CompileTask == null)
            {
                return(false);
            }

            CompileTaskParameters Parameters = CompileTask.Parameters;

            UE4Build.BuildTarget Target = new UE4Build.BuildTarget {
                TargetName = Parameters.Target, Platform = Parameters.Platform, Config = Parameters.Configuration, UBTArgs = "-nobuilduht " + (Parameters.Arguments ?? "")
            };
            if (!String.IsNullOrEmpty(Parameters.Tag))
            {
                TargetToTagName.Add(Target, Parameters.Tag);
            }
            Targets.Add(Target);

            return(true);
        }
Exemple #4
0
    private static void BuildProduct(BuildCommand Command, UE4Build.BuildTarget Target)
    {
        if (Target == null)
        {
            throw new AutomationException("Target is required when calling UE4BuildUtils.BuildProduct");
        }

        Log("Building {0}", Target.TargetName);

        if (Command == null)
        {
            Command = new UE4BuildUtilDummyBuildCommand();
        }

        var UE4Build = new UE4Build(Command);

        var Agenda = new UE4Build.BuildAgenda();

        Agenda.Targets.Add(Target);

        UE4Build.Build(Agenda, InDeleteBuildProducts: true, InUpdateVersionFiles: true);
        UE4Build.CheckBuildProducts(UE4Build.BuildProductFiles);
    }
        /// <summary>
        /// Adds another task to this executor
        /// </summary>
        /// <param name="Task">Task to add</param>
        /// <returns>True if the task could be added, false otherwise</returns>
        public bool Add(CustomTask Task)
        {
            CompileTask CompileTask = Task as CompileTask;

            if (CompileTask == null)
            {
                return(false);
            }

            if (Targets.Count > 0)
            {
                if (bAllowXGE != CompileTask.Parameters.AllowXGE)
                {
                    return(false);
                }
                if (!bAllowParallelExecutor || !CompileTask.Parameters.AllowParallelExecutor)
                {
                    return(false);
                }
            }

            CompileTaskParameters Parameters = CompileTask.Parameters;

            bAllowXGE &= Parameters.AllowXGE;
            bAllowParallelExecutor &= Parameters.AllowParallelExecutor;

            UE4Build.BuildTarget Target = new UE4Build.BuildTarget {
                TargetName = Parameters.Target, Platform = Parameters.Platform, Config = Parameters.Configuration, UBTArgs = "-nobuilduht " + (Parameters.Arguments ?? "")
            };
            if (!String.IsNullOrEmpty(Parameters.Tag))
            {
                TargetToTagName.Add(Target, Parameters.Tag);
            }
            Targets.Add(Target);

            return(true);
        }