public bool Stop() { if (IsShuttingDown) { return(false); } try { UDPReciever.Close(); TCPListener.Stop(); IsShuttingDown = true; } catch { //??? } return(IsShuttingDown); }
private void Start() { reciever = GameObject.FindObjectOfType <UDPReciever>(); initializeButton = GameObject.Find("InitializeANNButton"); evolveButton = GameObject.Find("EvolveButton"); statusWindowContainer = GameObject.FindObjectOfType <UIStatusWindow>().gameObject; dropDown = GameObject.Find("ANNSetupDropdown"); advanceButton = GameObject.Find("AdvanceGeneration"); exitButton = GameObject.Find("ExitButton"); loadDropdown = GameObject.Find("LoadDropDown"); generationCounter = GameObject.Find("GenerationCounter"); if (uiAnim) { m_uiAnim = uiAnim; } if (exitAnim) { m_exitAnim = exitAnim; } }
void SetUdpClient() { udp_send = new UDPSender(sendhost, sendport); udp_rvc = new UDPReciever(localport); udp_rvc.TStart(); }