Exemple #1
0
        private static void Listening(object state)
        {
            UDPDuplexListener listener    = (UDPDuplexListener)state;
            UDPListener       udpListener = new UDPListener(new IPEndPoint(IPAddress.Loopback, 13001), 2);

            try
            {
                udpListener.Start();
                if (listener.started != null)
                {
                    listener.started();
                }
                Console.WriteLine("Servidor de áudio iniciado na porta " + udpListener.LocalIPEndPoint.Port.ToString());
                while (true)
                {
                    UDPClient client = udpListener.AcceptClient();
                    listener.clientAccepted(new UDPDuplexCommunication(client));
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                // Stop listening for new clients.
                udpListener.Stop();
            }
        }
        /// <summary>
        ///
        /// </summary>
        void StartListening()
        {
            UDPListener listener = new UDPListener(this);

            listener.Start();

            Console.ReadKey();

            listener.Stop();
        }
Exemple #3
0
 void Start()
 {
     if (m_ServerSession.Init("127.0.0.1", 30000))
     {
         m_ServerSession.Start();
     }
     if (m_ClientSession.Init("127.0.0.1", 30000))
     {
         m_ClientSession.Start();
     }
 }
        void RunUDPServer()
        {
            UDPListener listener = new UDPListener(NetworkingLibaryStandard.NetworkingLibaryStandard.DefaultPortNumber, this);

            listener.Start();

            Console.WriteLine("Press any Key to stop");
            Console.ReadKey();

            listener.Stop();
            Console.WriteLine("They System Has stoped");
        }
        public void StartServer(bool isSingleplayer = false)
        {
            if (!NetTools.isSingleplayer)
            {
                SteamInteraction.instance.StartServer();
            }

            if (NetworkData.instance != null)
            {
                NetworkData.instance.GeneratePooledObjects();
            }
            else
            {
                Debug.LogWarning("There is no loaded NetworkData in the scene. This may break some features.");
            }

            if (NetTools.isSingleplayer)
            {
                NetTools.clientID = 0;
                NetTools.isServer = true;
                UnityPacketHandler.instance.StartHandler();
                Debug.Log("Server started in Singleplayer Mode.");
                return;
            }
            connectionsByID = new Dictionary <int, NetworkPlayer>();

            //Create server
            //Debug.Log(IPAddress.Parse(hostAddress));
            if (hostAddress == "Any")
            {
                server = new TcpListener(IPAddress.Any, hostPort);
            }
            else
            {
                server = new TcpListener(IPAddress.Parse(hostAddress), hostPort);
            }
            udpListener = new UDPListener(this);
            server.Start();
            udpListener.Start();
            Debug.Log("Server started successfully.");
            NetTools.isServer = true;

            UnityPacketHandler.instance.StartHandler();

            connectionHandler      = new Thread(new ThreadStart(ConnectionHandler));
            connectionHandler.Name = "ENSServerConnectionHandler";
            connectionHandler.Start();
            udpHandler      = new Thread(new ThreadStart(UDPHandler));
            udpHandler.Name = "ENSServerUDPHandler";
            udpHandler.Start();
            //packetSendHandler = new Thread(new ThreadStart(SendingPacketHandler));
            //packetSendHandler.Start();
        }
Exemple #6
0
 void Start()
 {
     if (m_ServerSession.Init("127.0.0.1", 30000))
     {
         m_ServerSession.Start();
     }
     if (m_ClientSession.Init("127.0.0.1", 30000))
     {
         m_ClientSession.Start();
     }
     m_ClientSession.Send(new byte[] { 0 });
 }
        private void StartPolling()
        {
            pollOnceToolStripMenuItem.Enabled     = false;
            startPollingToolStripMenuItem.Enabled = false;
            stopPollingToolStripMenuItem.Enabled  = true;
            timer1.Enabled = true;
            UDPListener.Start(hogKeysPort);
            if (typeof(IOutputs).IsAssignableFrom(pokeys.Driver.GetType()))
            {
                IOutputs driver = (IOutputs)pokeys.Driver;
                UDPListener.MessageReceived += new UDPListener.UDPListenerEventHandler(driver.UDPListenerEventHandlerMessageReceived);
            }

            pollingStatusLabel.Text = "Polling:ON";
        }
        /// <summary>
        ///
        /// </summary>
        void RunUDPDemoToms()
        {
            UDPClient client = new UDPClient(this);

            UDPListener listener = new UDPListener(NetworkingLibaryStandard.NetworkingLibaryStandard.DefaultPortNumber + 1, this);

            listener.Start();

            client.Start();
            client.Send("Hello World");

            Console.ReadKey();

            client.Disconnect();
            listener.Stop();
        }
Exemple #9
0
    void Start()
    {
        ip           = Configuration.GetInnerTextByTagName("ip", ip);
        port         = (int)Configuration.GetInnerTextByTagName("senderPort", port);
        listenerPort = (int)Configuration.GetInnerTextByTagName("listenerPort", listenerPort);

        maxTimeUntilStandby = (float)Configuration.GetInnerTextByTagName("maxTimeUntilStandby ", maxTimeUntilStandby);
        delayStartPlaying   = (float)Configuration.GetInnerTextByTagName("delayStartPlaying ", delayStartPlaying);

        listener = new UDPListener();
        listener.MessageReceived += OnMessage;

        listener.Start(listenerPort);

        inputManager = InputManager.GetInstance();

        TextProvider.Load("text_9681.xlsx");
        TextProvider.lang = "de";

        StartStandbymodus();
    }
Exemple #10
0
 void StartListener()
 {
     listener = new UDPListener();
     listener.OnMessageReceived += MessageReceived;
     listener.Start();
 }
Exemple #11
0
        protected void Reload()
        {
            Encryption.RNG.Reload();
            // some logic in configuration updated the config when saving, we need to read it again
            _config = Configuration.Load();
            Configuration.Process(ref _config);

            NLogConfig.LoadConfiguration();

            logger.Info($"WPF Localization Extension|Current culture: {LocalizeDictionary.CurrentCulture}");

            // set User-Agent for httpClient
            try
            {
                if (!string.IsNullOrWhiteSpace(_config.userAgentString))
                {
                    httpClient.DefaultRequestHeaders.Add("User-Agent", _config.userAgentString);
                }
            }
            catch
            {
                // reset userAgent to default and reapply
                Configuration.ResetUserAgent(_config);
                httpClient.DefaultRequestHeaders.Add("User-Agent", _config.userAgentString);
            }

            privoxyRunner = privoxyRunner ?? new PrivoxyRunner();

            _pacDaemon = _pacDaemon ?? new PACDaemon(_config);
            _pacDaemon.PACFileChanged      += PacDaemon_PACFileChanged;
            _pacDaemon.UserRuleFileChanged += PacDaemon_UserRuleFileChanged;
            _pacServer = _pacServer ?? new PACServer(_pacDaemon);
            _pacServer.UpdatePACURL(_config); // So PACServer works when system proxy disabled.

            GeositeUpdater.ResetEvent();
            GeositeUpdater.UpdateCompleted += PacServer_PACUpdateCompleted;
            GeositeUpdater.Error           += PacServer_PACUpdateError;

            _tcpListener?.Stop();
            _udpListener?.Stop();
            StopPlugins();

            // don't put PrivoxyRunner.Start() before pacServer.Stop()
            // or bind will fail when switching bind address from 0.0.0.0 to 127.0.0.1
            // though UseShellExecute is set to true now
            // http://stackoverflow.com/questions/10235093/socket-doesnt-close-after-application-exits-if-a-launched-process-is-open
            privoxyRunner.Stop();
            try
            {
                var strategy = GetCurrentStrategy();
                strategy?.ReloadServers();

                StartPlugin();
                privoxyRunner.Start(_config);

                TCPRelay tcpRelay = new TCPRelay(this, _config);
                tcpRelay.OnInbound  += UpdateInboundCounter;
                tcpRelay.OnOutbound += UpdateOutboundCounter;
                tcpRelay.OnFailed   += (o, e) => GetCurrentStrategy()?.SetFailure(e.server);

                UDPRelay udpRelay = new UDPRelay(this);
                _tcpListener = new TCPListener(_config, new List <IStreamService>
                {
                    tcpRelay,
                    _pacServer,
                    new PortForwarder(privoxyRunner.RunningPort),
                });
                _tcpListener.Start();
                _udpListener = new UDPListener(_config, new List <IDatagramService>
                {
                    udpRelay,
                });
                _udpListener.Start();
            }
            catch (Exception e)
            {
                // translate Microsoft language into human language
                // i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
                if (e is SocketException se)
                {
                    if (se.SocketErrorCode == SocketError.AddressAlreadyInUse)
                    {
                        e = new Exception(I18N.GetString("Port {0} already in use", _config.localPort), e);
                    }
                    else if (se.SocketErrorCode == SocketError.AccessDenied)
                    {
                        e = new Exception(I18N.GetString("Port {0} is reserved by system", _config.localPort), e);
                    }
                }
                logger.LogUsefulException(e);
                ReportError(e);
            }

            ConfigChanged?.Invoke(this, new EventArgs());
            UpdateSystemProxy();
        }